https://www.unrealengine.com/marketplace/en-US/product/vr-slicer
Easily slice up static and skeletal meshes as procedural meshes in VR. The slicer has motion smoothing to reduce jitter inherent in VR controllers to allow for more accurate slicing. Included are several examples of Pseudo volumetric materials which give the appearance of real, solid 3D objects when sliced. Slicing is supported on nearly any solid mesh.
Demo Projects :
VR Demo
3rd Person Demo
Free Version Here:
Forums
Technical Details
Features:
VR Slicing static and skeletal meshes as procedural meshes - with smoothing
3 slicer example objects (chefs knife, laser sword, and an axe)
5 examples of slice-able objects (Egg, chocolate, wood block , coconut, and watermelon)
Sliceable mannequin example
Sliceable skinned mesh example
Animated characters example
Code Modules:
VR Slicer plugin (Runtime)
Number of Blueprints: 12 main Blueprints
Number of C++ Classes: 4
Input: VR - Uses default template
Input INI
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: ReadMe
Important/Additional Notes: Uses procedural mesh component plugin