本帖最后由 珏管理 于 2021-4-10 22:48 编辑
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来一个三维游戏人物绑定实例来讲解Maya的pose系统、各种绑定工具,绑定的原则等,可以熟悉掌握各种模型绑定的方法
We will use a simple cube to start with and use textures we generate from JSPlacement to displace, shade and light the model.The course is packed with tips and tricks resulting in beautiful and quick results and goes over everything from generating the textures, modelling the cube, shading and lighting the scene to composite and render the animation.