QuickAssembly 2022 for Blender 3.1.2Hey guys Jama and I are back with another addon for Blender called QuickAssembly! We wanted to create a tool that can automate working with Geometry Nodes and Instances so that artists can simply click a button and have entire procedural setups built for them with maximum performance. With this tool you can array, scatter, add a variety of fx such as ivy/snow/damage and procedurally assemble your scene.ArrayLinear Array- Simple Linear Array using instances for maximum efficiencyRadial Array- Radial Array with a variety of settings using instances for maximum efficiencyBrick Array- Linear Array with offset setting to create bricks/tilesCurve Array- Array objects onto a Curve
Curve Array Collection- Array will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update) ScatterObject Scatter- Scatter selected objects onto the active objectObject Scatter Collection- Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)Texture Scatter- Scatter selected objects onto the active object based on a textureTexture Scatter Collection- Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)Volume Scatter- Scatter selected objects inside the volume of the active objectVolume Scatter Collection- Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update) EffectsShrinkwrap- Shrinkwrap the selected mesh onto the active objectCloner- Duplicate the selected object as many times as you want and randomize all of the copies transformations
Randomizer- Randomize the transformation of all your selected objectsRandomizer Collection- Randomize the transformations of all objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)Growth- Grow Ivy or any selected geometry onto the active object
Growth Collection- Grow Ivy or any selected geometry onto all the objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)Snow- Create Snow on top of your selected objects
Snow Collection- Create Snow on top of all the objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)Damage- Add some damage to the selected objectsExploder- Explode your selected objects into voronoi chunksSpikes- Scatter Icycles or any type of spiky geometry onto your selected objectsProxy- Create an instanced proxy of your selected objectsDisplaceTexture Displacement- Displace your mesh with a triplanar textureNoise Displacement- Displace your mesh with a simple built in Noise textureApply Assembly- Apply Assembly will finalize your assembly and turn it into real geometry