C4D模型快速绑定插件 3DtoAll IKMAX v2.0 for Cinema 4D R15-R25 Win破解版...
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发布于 2023-3-9 16:54:00
插件类型: C4D 
版本信息: v2.0
软件版本要求: R15-R25
官网地址: https://www.3dtoall.com/products/maxtoc4d/

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本帖最后由 秋令6689 于 2022-5-25 16:32 编辑

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C4D模型快速绑定插件 3DtoAll IKMAX v2.0 for Cinema 4D R15-R25 Win破解版
3DtoAll-IKMAX-v1.0-for-Cinema-4D-R15-R21 拷贝.jpg
IKMAX-web-IN-ACTION_1.png
更加方便快速的进行模型绑定,包括骨骼的放大缩小/旋转/关节移动等
Finally a fun and easy way to rig your characters in seconds instead of minutes of tedious work! Instead of traditional scaling/rotating/moving joints to fit your model, just touch the mesh on the specific parts.
安装步骤:
  • 将IKMAX文件夹拷贝到plugins里面
  • 顶部菜单,脚本-运行脚本-用户脚本,弹窗里选择Keygen文件夹里面的3DToAll_C4D_Master_Keygen.py
  • 弹窗里选择Python,右边视窗可以看到
    3DtoAll: IKMAX – Activation Needed
    Copy the serial and paste into the Auth Dialog:
    xxxxxxxxxxxxxx
  • 下面的这个xxxxxxxxxx就是要用的序列号,复制
  • 顶部菜单,插件-IKMAX,点击Paste粘贴序列号,SUBMIT即可
支持的软件版本:
  • Win Cinema 4D R15/R16/R17/R18/R19/R20/R21/R22/R23/S24/R25
  • MaxToC4D v6.3
  • From 3ds Max to Cinema 4D with '2 clicks'.
  • Vray, Corona, Octane, Redshift Support!
  • Expand your Cinema 4D library of objects!
  • Open models made for 3ds Max and send them to Cinema 4D with '2 clicks'
  • Use the powerful 3ds Max tools and transfer the scene to Cinema 4D
  • And much more!
  • Supports: 3ds Max 2015-2023 Cinema 4D R17-S26
  • What is MaxToC4D?
  • MaxToC4D is a plugin to transfer 3ds Max current scene to Cinema 4D with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible.
  • Who is this for?
  • For all 3D artists using 3ds Max and/or Cinema 4D. You will get instant benefits.
  • If you are a 3ds Max user you can add a new dimension to your workflow sending your scenes to Cinema 4D to use the fast advanced render there, or the library of objects, or the amazing hair/grass integrated system, etc
  • If you are a Cinema 4D you can sometimes prefer to model inside 3ds Max for specific tools, or because you have models already done there, or because you have purchased some models in the past in .max format (arch models etc) and you want them inside a current Cinema 4D project in a fast way.


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