bug fix: Error in (copy, paste), (save, load) when two effects have the same name.
V 2.0.0
The animation system is rewritten from scratch, as now the add-on is powered by geometry nodes, which opened up the door for a ton of new features:
12 different effects, and most importantly now there is a clear distinction between the effects and the presets.
34 animation presets (combination of effects).
The ability to add multiple effects.
The ability to synchronize the effects.
You can save your combination of effects as a new preset.
Animate the materials using ANIMAX, with the help of the Attribute Node (Cycles & Eevee).
The ability to copy, paste and duplicate the effects.
Now it’s possible to use a curve to change the interpolation.
A new interpolation method (Ping-Pong).
You can use the proximity to an object to drive the offset (Effectors).
You can use a texture to drive the offset.
It’s possible to repeat the time, for looping the animation.
Global time control (Time remapping).
Now it’s possible to add a text procedurally, and to change its parameters, no need to separate the characters and all the extra work.
Animate the instances outputted from any geometry node-tree, and the ability to change the inputs from the add-on’s UI.
V 1.6.2
bug fix: the Paste operator not working when the effect is "None".
bug fix: Some operators cause crashes after Undo.
V 1.6.1
bug fix: Error when baking to keyframes with the effect Copy Animation.
bug fix: Error when selecting the objects of a collection while the collection is excluded.
bug fix: Error in some operator's poll when launching a search (f3).
V 1.6.0
bug fix: Wrong index on the UI list when deleting all the elements, it was a harmless bug, but fixed anyway.
New fracturing tool named “Mesh Slicing”.
Performance improvement, approximately double the speed in most cases, the more objects in the collection the more performance gain.
New, more robust way for adding the collections, now it’s possible to add multiple collections, and to enable and sort the collections in one go.
Bake to the delta transform.
Bake only the Location, the Rotation or the Scale.
Set the start and end frame of the baking automatically.
Copy/Paste the effects.
The possibility to invert the random direction.
Hide the objects of a the collection from the add-ons list.
“Clear Keyframes”: it’s possible specify what channels you want to remove.
Butterfly effect: The vibration not uniform.
Custom selection order speed up.
Small UI improvements and another round of code clean-up.
V 1.5.0
bug fix: Incorrect icons for the random addition (Custom mode).
bug fix: "Keep Original" in the "Split Operator" was not working as expected.
Start frame could be a negative number.
Exposed the "Material offset" of the Solidify modifier in the UI (Split Operator).
Improved performance for the Follow Curve effect + the ability to change the resolution of the curve right from the add-on's panel.
Refactoring of the Copy Animation effect, almost 50% speedup.
Shoot effect performance improvement + new parameter "Add Noise" to randomize the movement of the objects.
The easing list has separated words for better readability.
The ability to run the "Cell Fracture" add-on from the split tab (if enabled).
Optimization of the "Custom Selection" operator, at least 400% faster now.
Code cleanup and some small optimizations.
V 1.4.4
bug fix: Deleting the wrong Collections when using the Split operators.
V 1.4.3
bug fix: Rotation panel not showing up in the Custom mode (Blender 2.82).
bug fix: Local Rotation not showing up in the Copy Animation effect (Blender 2.82).
bug fix: Object selection in drop down lists not working properly.
V 1.4.1
bug fix: (Scene has no attribute cursor_location), do to this change in the API on March 1st 2019. ANIMAX 1.4.0 works with the versions of Blender prior to March 1st.
V 1.4.0
Upgrade to Blender 2.80 Beta.
Tracking the selection order is now a modal operator.
New parameter (Seed) for the Random Direction.
Now uses the new Collections system instead of the old Grouping system.
Presets system for the Custom mode, you can save, load, and share your custom presets.
Convert the procedural animation to a single animated object using Shape Keys. It's pretty much the same method used in the awesome add-on Animation Joiner.
Now it's possible to animate the different properties without disabling the Interactive mode.
V 1.2.1
bug fix: incorrect baking results when the objects are parented.