CG视频教程 [游戏开发] 【Unity】《Unity 2D 与 C# 完整游戏开发》(中英双字) Einc
发布于
2021-11-2
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0
视频教程
CG教程: 技术|展示 Unity3D 
语音: 英语 
字幕: 中文字幕 英文字幕 双语字幕 
清晰度: 高清 720P 
版权声明: 【公共内容】

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英文名:Unity 2D With C# – Complete Game Development Course
教程共186集,总时长24小时18分,高清视频,有代码下载地址,本帖图片均为官方教程视频的截图,下载链接里的教程是中英双语的。
官方简介:https://www.udemy.com/course/uni ... te-game-dev-course/

Snipaste_2023-05-17_18-29-42.png Snipaste_2023-05-17_18-29-50.png

【教程目录】
\01.简介\1_Introduction.mp4
\01.简介\2_Requirements.mp4
\01.简介\3_How解决问题.mp4
\01.简介\4_Ask 帮助.mp4
\02.环境\1_1 项目代码.html
\02.环境\1_Init项目.mp4
\02.环境\2_1 链接.html
\02.环境\2_2 像素资产.zip
\02.环境\2_Assets.mp4
\02.环境\3_Environment磁贴集.mp4
\02.环境\4_1 代码.html
\02.环境\4_Add 播放器.mp4
\02.环境\5_1 代码.html
\02.环境\5_Player控制器.mp4
\02.环境\6_AI – 转换.mp4
\02.环境\7_1 代码.html
\02.环境\7_Follow相机.mp4
\03.播放器控制器\1_1 代码.html
\03.播放器控制器\1_Player 输入处理程序.mp4
\03.播放器控制器\2_1 代码.html
\03.播放器控制器\2_Input读卡器.mp4
\03.播放器控制器\3_AI脚本化对象.mp4
\03.播放器控制器\4_1 代码.html
\03.玩家控制器\4_Action代表.mp4
\03.播放器控制器\5_1 代码.html
\03.玩家控制器\5_Player移动.mp4
\03.播放器控制器\6_1 代码.html
\03.播放器控制器\6_Target速度.mp4
\04.动画 & 动作\1_1 代码.html
\04.动画\1_Idle动画.mp4
\04.动画 & 动作\2_1 代码.html
\04.动画\2_Running动画.mp4
\04.动画 & 动作\3_1 代码.html
\04.动画\3_Movement混合.mp4
\04.动画和运动\4_Blend树.mp4
\04.动画动作\5_1 代码.html
\04.动画 &5_Set 运动\.mp4 动画速度.mp4
\04.动画 & 动作\6_1 代码.html
\04.动画和动作\6_Character行为.mp4
\04.动画 & 动作\7_1 代码.html
\04.动画和动作\7_Flip精灵.mp4
\04.动画 & 动作\8_1 代码.html
\04.动画\8_Skeleton敌人.mp4
\05.状态机器开始\1_1 代码.html
\05.状态计算机启动\1_State计算机启动.mp4
\05.状态机器开始\2_1 代码.html
\05.国家机器开始\2_StateSO初始化.mp4
\05.状态机器开始\3_1 代码.html
\05.状态机器开始\3_Statemachine重构.mp4
\05.状态机器开始\4_1 代码.html
\05.状态机器开始\4_Create状态.mp4
\05.状态机器开始\5_1 代码.html
\05.状态机器开始\5_Initial所有状态.mp4
\05.状态机器开始\6_1 代码.html
\05.国家机器开始\6_StateAction初始化.mp4
\05.状态机器开始\7_1 代码.html
\05.状态机器开始\7_Follow玩家动作.mp4
\05.状态机器开始\8_1 代码.html
\05.状态机器开始\8_Initialize状态操作.mp4
\05.状态机器开始\9_1 代码.html
\05.国家机器的起源\9_AI国家机器.mp4
\06.关注播放器\1_1 代码.html
\06.关注播放器\1_Awake功能.mp4
\06.关注播放器\2_1 代码.html
\06.关注玩家\2_Game经理.mp4
\06.关注播放器\3_1 代码.html
\06.在管理器中关注玩家\3_Get播放器.mp4
\06.关注播放器\4_1 代码.html
\06.跟随玩家\4_Move朝向玩家.mp4
\06.关注播放器\5_1 代码.html
\06.关注 SO 中的“玩家\5_Speed修饰符.mp4
\06.关注播放器\6_1 代码.html
\06.关注玩家\6_Set对撞机对战玩家和敌人.mp4
\06.关注播放器\7_1 代码.html
\06.关注要保留的玩家\7_Distance.mp4
\07.收到伤害\1_1 代码.html
\07.受到伤害\1_Prefabs.mp4
\07.收到伤害\2_1 代码.html
\07.接收损坏\2_Player预制件.mp4
\07.收到伤害\3_1 代码.html
\07.受到伤害\3_Adds与敌人的碰撞.mp4
\07.收到伤害\4_1 代码.html
\07.受到伤害\4_Damageable.mp4
\07.收到伤害\5_1 代码.html
\07.伤害\5_Damage间隔.mp4
\08.伤害效果\1_1 代码.html
\08.伤害效果\1_Sprite闪光灯启动.mp4
\08.伤害效果\2_1 代码.html
\08.伤害效果\2_Flash协程.mp4
\08.伤害效果\3_1 代码.html
\08.伤害效果\3_Flash 颜色.mp4
\08.伤害效果\4_1 代码.html
\08.伤害效果\4_Flip玩家方向动作.mp4
\08.伤害效果\5_1 代码.html
\08.伤害效果\5_Flip敌人.mp4
\08.伤害效果\6_1 代码.html
\08.伤害效果\6_Effect粒子.mp4
\08.伤害效果\7_1 代码.html
\08.伤害效果\7_Play效果.mp4
\08.伤害效果\8_1 代码.html
\08.伤害效果\8_Particles更新.mp4
\09.健康条\1_1 代码.html
\09.健康栏\1_Health条画布.mp4
\09.健康条\2_1 代码.html
\09.运行状况栏\2_Int 值 SO.mp4
\09.运行状况栏\3_AI Int 值.mp4
\09.健康条\4_1 代码.html
\09.运行状况栏\4_Player运行状况.mp4
\09.健康条\5_1 代码.html
\09.生命值栏\5_Add 生命值变为可损坏.mp4
\09.健康条\6_1 代码.html
\09.健康酒吧\6_Slider酒吧.mp4
\09.健康条\7_1 代码.html
\09.健康栏\7_Health栏.mp4
\10.损坏 UI\1_1 代码.html
\10.损坏 UI\1_Damage 文本画布.mp4
\10.损坏 UI\2_1 代码.html
\10.损坏 UI\2_Damage文本动画.mp4
\10.界面损坏\3_1 代码.html
\10.动画退出时损坏 UI\3_Destroy文本.mp4
\10.界面伤害\4_1 代码.html
\10.损坏 UI\4_UI管理器.mp4
\10.损坏 UI\5_1 代码.html
\10.损坏 UI\5_Damage 显示脚本.mp4
\10.损坏 UI\6_1 代码.html
\10.损坏 UI\6_Provide正确的损坏位置.mp4
\11.能力启动器\1_1 代码.html
\11.能力启动器\1_Ability初始化.mp4
\11.能力启动器\2_1 代码.html
\11.技能启动器\2_Melee攻击.mp4
\11.能力启动器\3_1 代码.html
\11.能力启动器\3_Ability跑步者.mp4
\11.技能启动器\4_AI能力运行者.mp4
\11.能力启动器\5_1 代码.html
\11.技能启动器\5_Instantiate能力.mp4
\12.近战技能\1_1 代码.html
\12.近战技能\1_Melee 攻击预制件 + 动画.mp4
\12.近战技能\2_1 代码.html
\12.近战技能\2_Set技能的父级.mp4
\12.近战技能\3_1 代码.html
\12.近战技能\3_Disable动画循环.mp4
\12.近战技能\4_1 代码.html
\12.近战技能\4_Ability 冷却时间.mp4
\12.近战能力\5_1 代码.html
\12.近战技能\5_Compute冷却时间.mp4
\12.近战能力\6_1 代码.html
\12.近战技能\6_Activate技能.mp4
\12.近战技能\7_1 代码.html
\12.近战技能\7_Activate能力 另一种选择.mp4
\13.能力操作\1_1 代码.html
\13.技能操作\1_Ability操作.mp4
\13.技能操作\2_1 代码.html
\13.技能操作\2_Collision层.mp4
\13.能力操作\3_1 代码.html
\13.技能动作\3_Enemy会受到伤害.mp4
\13.能力操作\4_1 代码.html
\13.技能动作\4_Flip攻击.mp4
\13.技能操作\5_1 代码.html
\13.技能动作\5_Disable对撞机.mp4
\13.能力操作\6_1 代码.html
\13.技能操作\6_Animation事件.mp4
\13.技能操作\7_1 代码.html
\13.能力操作\7_Collide使用源数据.mp4
\13.技能操作\8_1 代码.html
\13.技能动作\8_Flash对敌人的影响.mp4
\13.技能操作\9_1 代码.html
\13.技能行动\9_Ability伤害值.mp4
\14.消灭敌人\1_1 代码.html
\14.如果敌人死亡,1_Check摧毁敌人.mp4
\14.消灭敌人\2_1 代码.html
\14.摧毁敌人\2_Dead动画.mp4
\14.消灭敌人\3_1 代码.html
\14.摧毁敌人\3_Note翻转问题.mp4
\14.消灭敌人\4_1 代码.html
\14.消灭敌人\4_Trigger死亡动画.mp4
\14.消灭敌人\5_1 代码.html
\14.消灭敌人\5_Destroy敌人.mp4
\15.状态条件\1_1 代码.html
\15.状态条件\1_State条件.mp4
\15.状态条件\2_1 代码.html
\15.状态条件\2_State条件方法.mp4
\15.状态条件\3_1 代码.html
\15.状态条件\3_Health条件.mp4
\15.状态条件\4_1 代码.html
\15.状态条件\4_Health百分比.mp4
\15.状态条件\5_1 代码.html
\15.状态条件\5_Can转换.mp4
\15.状态条件\6_1 代码.html
\15.状态条件\6_Transit到新状态.mp4
\15.状态条件\7_1 代码.html
\15.状态条件\7_Check是否存在下一个状态.mp4
\15.状态条件\8_1 代码.html
\15.状态条件\8_Animation操作.mp4
\16.奖励\1_1 代码.html
\16.奖励\1_Coin 奖励.mp4
\16.奖励\2_1 代码.html
\16.奖励\2_Pick硬币.mp4
\16.奖励\3_1 代码.html
\16.奖励\3_Move硬币给玩家.mp4
\16.奖励\4_1 代码.html
\16.奖励\4_Coin检测范围.mp4
\16.奖励\5_1 代码.html
\16.奖励\5_Experience如此.mp4
\16.奖励\6_1 代码.html
\16.奖励\6_Lootable.mp4
\16.奖励\7_1 代码.html
\16.奖励\7_Drop 战利品行动.mp4
\17.经验值 \1_1 代码.html
\17.经验 &1_Level\.mp4 和 exp 值.mp4
\17.经验 &2_1 级 代码.html
\17.经验 &level\2_Increase 经验.mp4
\17.经验 &等级\3_1 代码.html
\17.体验 \3_Exp 栏 UI.mp4
\17.经验 &等级\4_1 代码.html
\17.经验 &4_Display 级 在 UI 中 exp.mp4
\17.经验 &5_1 级 代码.html
\17.经验 &5_Increase 级.mp4
\17.经验 &等级\6_1 代码.html
\17.体验 &6_Level 级文本.mp4
\17.经验 &. 等级\7_1 代码.html
\17.经验 &7_Display 级.mp4
\17.经验 &等级\8_1 代码.html
\17.体验 &8_Timer 级文本.mp4
\18.游戏时间\1_1 代码.html
\18.游戏时间\1_Game状态 SO.mp4
\18.游戏时间\2_1 代码.html
\18.游戏时间\2_Increase 游戏时间.mp4
\18.游戏时间\3_1 代码.html
\18.游戏时间\3_Nice时间.mp4
\19.射弹能力\1_1 代码.html
\19.射弹能力\1_Projectile能力.mp4
\19.射弹能力\2_1 代码.html
\19.弹丸能力\2_Fix弹体SO.mp4
\19.射弹能力\3_1 代码.html
\19.射弹能力\3_Refactor能力.mp4
\19.射弹能力\4_1 代码.html
\19.射弹能力\4_Check如果提供动作.mp4
\19.射弹能力\5_1 代码.html
\19.弹丸能力\5_LightBolt预制件和动画.mp4
\19.射弹能力\6_1 代码.html
\19.射弹能力\6_Action修饰符.mp4
\19.射弹能力\7_1 代码.html
\19.弹丸能力\7_Move随机位置 SO.mp4
\19.射弹能力\8_1 代码.html
\19.投射能力\8_Rotate动作.mp4
\19.射弹能力\9_1 代码.html
\19.射弹能力\9_Action射程.mp4
\19.射弹能力\10_1 代码.html
\19.射弹能力\10_Fire射弹.mp4
\20.通用操作\1_1 代码.html
\20.通用操作\1_Generic操作.mp4
\20.通用操作\2_1 代码.html
\20.通用操作\2_Flip 近战攻击.mp4
\20.通用操作\3_1 代码.html
\20.射弹上的通用操作\3_Collision.mp4
\21.敌人生成器\1_1 代码.html
\21.敌方生成器\1_Spawn 配置 SO.mp4
\21.敌人生成者\2_1 代码.html
\21.敌方生成器\2_Spawnable如此.mp4
\21.敌人生成者\3_1 代码.html
\21.敌方生成器\3_Spawn单位.mp4
\21.敌人生成器\4_1 代码.html
\21.敌方生成器\4_Fix行动警告.mp4
\21.敌人生成器\5_1 代码.html
\21.敌方生成者\5_Go到下一回合.mp4
\21.敌方生成器\6_1 代码.html
\21.敌方生成器\6_Game阶段 SO.mp4
\21.敌人生成者\7_1 代码.html
\21.敌方生成者\7_Spawn方.mp4
\21.敌人生成者\8_1 代码.html
\21.敌人的生成者\8_Spawn随机位置.mp4
\21.敌人生成者\9_1 代码.html
\21.敌方生成器\9_Extend生成范围.mp4
\22.新敌人\1_1 代码.html
\22.新敌人\1_Bat敌人设置.mp4
\22.新敌人\2_1 代码.html
\22.新敌人\2_Bat国家机器.mp4
\22.新敌人\3_1 代码.html
\22.新敌人\3_Collision伤害.mp4
\22.新敌人\4_1 代码.html
\22.新敌人\4_2 机甲哥林.zip
\22.新的敌人\4_Golem敌人设置.mp4
\22.新敌人\5_1 代码.html
\22.新敌人\5_Golem配置.mp4
\22.新敌人\6_1 代码.html
\22.新的敌人\6_Firebolt敌人的法术.mp4
\23.处理丢失\1_1 代码.html
\23.处理丢失\1_Player死亡事件.mp4
\23.处理丢失\2_1 代码.html
\23.处理丢失\2_Async方法.mp4
\23.处理丢失\3_1 代码.html
\23.处理丢失\3_Dead叠加和按钮.mp4
\23.处理丢失\4_1 代码.html
\23.处理输4_Pause游戏.mp4
\23.处理输\5_Is游戏结束.mp4
\24.菜单场景\1_1 代码.html
\24.菜单场景\1_Menu场景.mp4
\24.菜单场景\2_1 代码.html
\24.菜单场景\2_Menu按钮.mp4
\24.菜单场景\3_1 代码.html
\24.菜单场景\3_Menu管理器.mp4
\24.菜单场景\4_1 代码.html
\24.菜单场景\4_Close当前菜单.mp4
\24.菜单场景\5_1 代码.html
\24.菜单场景\5_Choose英雄.mp4
\24.菜单场景\6_1 代码.html
\24.菜单场景\6_Second英雄.mp4
\24.菜单场景\7_1 代码.html
\24.菜单场景\7_Experience修复.mp4
\24.菜单场景\8_1 代码.html
\24.菜单场景\8_Instantiate英雄.mp4
\25.可玩性改进\1_1 代码.html
\25.可玩性改进\1_Fallback播放器预制件.mp4
\25.可玩性改进\2_1 代码.html
\25.可玩性改进\2_Go主菜单.mp4
\25.可玩性改进\3_1 代码.html
\25.可玩性改进\3_Negative规模.mp4
\25.可玩性改进\4_1 代码.html
\25.可玩性改进\4_Attack比例翻转.mp4
\25.可玩性改进\5_1 代码.html
\25.可玩性改进\5_Parent比例.mp4
\26.动画能力\1_1 代码.html
\26.动画能力\1_Animation能力.mp4
\26.动画能力\2_1 代码.html
\26.动画能力\2_Evade动作.mp4
\26.动画能力\3_1 代码.html
\26.动画能力\3_Ability执行类型.mp4
\26.动画能力\4_1 代码.html
\26.动画能力\4_Get能力来自能力运行者的能力.mp4
\26.动画能力\5_1 代码.html
\26.动画能力\5_Roll动画.mp4
\26.动画能力\6_1 代码.html
\26.动画能力\6_Fix金发女郎滚.mp4
\26.动画能力\7_1 代码.html
\26.动画能力\7_Speed修饰符.mp4
\26.动画能力\8_1 代码.html
\26.动画能力\8_Evade动画事件.mp4
\26.动画能力\9_1 代码.html
\26.动画技能\9_Set 技能中的速度修改器.mp4
\27.能力冷却时间显示\1_1 代码.html
\27.技能冷却时间显示\1_Ability图标.mp4
\27.能力冷却时间显示\2_1 代码.html
\27.技能冷却时间显示\2_Ability添加事件.mp4
\27.能力冷却时间显示\3_1 代码.html
\27.能力冷却时间显示\3_Ability图标脚本.mp4
\27.能力冷却时间显示\4_1 代码.html
\27.技能冷却时间显示\4_Choose技能图标.mp4
\27.能力冷却时间显示\5_1 代码.html
\27.技能冷却时间显示\5_Health跟随位置.mp4
\28.分数屏幕 &无限地图\1_1 代码.html
\28.分数屏幕 &无限地图\1_Score屏幕 UI.mp4
\28.分数画面 &无限地图\2_1 代码.html
\28.分数屏幕 &无限地图\2_Increase 分数.mp4
\28.分数画面 &无限地图\3_1 代码.html
\28.分数屏幕 &无限地图\3_Display 分数.mp4
\28.分数画面 &无限地图\4_1 代码.html
\28.分数画面 &无限地图\4_Infinite地图.mp4
\29.声音 > 课程结束\1_1 代码.html
\29.声音 &1_Audio 课程结束\来源.mp4
\29.声音 > 课程结束\2_1 代码.html
\29.声音 &2_Play 课程结束\输入修饰符上的声音.mp4
\29.声音 > 课程结束\3_1 代码.html
\29.声音 &3_Course 课程结束.mp4
\01. Introduction\1_Introduction.mp4
\01. Introduction\2_Requirements.mp4
\01. Introduction\3_How to resolve issues.mp4
\01. Introduction\4_Ask For Help.mp4
\02. Environment\1_1 Project Code.html
\02. Environment\1_Init Project.mp4
\02. Environment\2_1 Links.html
\02. Environment\2_2 PixelAssets.zip
\02. Environment\2_Assets.mp4
\02. Environment\3_Environment Tilesets.mp4
\02. Environment\4_1 Code.html
\02. Environment\4_Add Player.mp4
\02. Environment\5_1 Code.html
\02. Environment\5_Player Controller.mp4
\02. Environment\6_AI – Transform.mp4
\02. Environment\7_1 Code.html
\02. Environment\7_Follow Camera.mp4
\03. Player Controller\1_1 Code.html
\03. Player Controller\1_Player Input Handler.mp4
\03. Player Controller\2_1 Code.html
\03. Player Controller\2_Input Reader.mp4
\03. Player Controller\3_AI Scriptable Objects.mp4
\03. Player Controller\4_1 Code.html
\03. Player Controller\4_Action Delegates.mp4
\03. Player Controller\5_1 Code.html
\03. Player Controller\5_Player Movement.mp4
\03. Player Controller\6_1 Code.html
\03. Player Controller\6_Target Speed.mp4
\04. Animation & Movement\1_1 Code.html
\04. Animation & Movement\1_Idle Animation.mp4
\04. Animation & Movement\2_1 Code.html
\04. Animation & Movement\2_Running Animation.mp4
\04. Animation & Movement\3_1 Code.html
\04. Animation & Movement\3_Movement Blend.mp4
\04. Animation & Movement\4_Blend Tree.mp4
\04. Animation & Movement\5_1 Code.html
\04. Animation & Movement\5_Set Animation Speed.mp4
\04. Animation & Movement\6_1 Code.html
\04. Animation & Movement\6_Character Behaviour.mp4
\04. Animation & Movement\7_1 Code.html
\04. Animation & Movement\7_Flip Sprite.mp4
\04. Animation & Movement\8_1 Code.html
\04. Animation & Movement\8_Skeleton Enemy.mp4
\05. StateMachine Beginnings\1_1 Code.html
\05. StateMachine Beginnings\1_State Machine Start.mp4
\05. StateMachine Beginnings\2_1 Code.html
\05. StateMachine Beginnings\2_StateSO init.mp4
\05. StateMachine Beginnings\3_1 Code.html
\05. StateMachine Beginnings\3_Statemachine refactor.mp4
\05. StateMachine Beginnings\4_1 Code.html
\05. StateMachine Beginnings\4_Create State.mp4
\05. StateMachine Beginnings\5_1 Code.html
\05. StateMachine Beginnings\5_Initial all states.mp4
\05. StateMachine Beginnings\6_1 Code.html
\05. StateMachine Beginnings\6_StateAction Init.mp4
\05. StateMachine Beginnings\7_1 Code.html
\05. StateMachine Beginnings\7_Follow Player Action.mp4
\05. StateMachine Beginnings\8_1 Code.html
\05. StateMachine Beginnings\8_Initialize State Actions.mp4
\05. StateMachine Beginnings\9_1 Code.html
\05. StateMachine Beginnings\9_AI StateMachine.mp4
\06. Follow Player\1_1 Code.html
\06. Follow Player\1_Awake Function.mp4
\06. Follow Player\2_1 Code.html
\06. Follow Player\2_Game Manager.mp4
\06. Follow Player\3_1 Code.html
\06. Follow Player\3_Get Player in Manager.mp4
\06. Follow Player\4_1 Code.html
\06. Follow Player\4_Move towards player.mp4
\06. Follow Player\5_1 Code.html
\06. Follow Player\5_Speed Modifier in SO.mp4
\06. Follow Player\6_1 Code.html
\06. Follow Player\6_Set Colliders on Player and Enemy.mp4
\06. Follow Player\7_1 Code.html
\06. Follow Player\7_Distance to Keep.mp4
\07. Receive Damage\1_1 Code.html
\07. Receive Damage\1_Prefabs.mp4
\07. Receive Damage\2_1 Code.html
\07. Receive Damage\2_Player Prefab.mp4
\07. Receive Damage\3_1 Code.html
\07. Receive Damage\3_Adds collision with enemy.mp4
\07. Receive Damage\4_1 Code.html
\07. Receive Damage\4_Damageable.mp4
\07. Receive Damage\5_1 Code.html
\07. Receive Damage\5_Damage Interval.mp4
\08. Damage Effect\1_1 Code.html
\08. Damage Effect\1_Sprite Flash Start.mp4
\08. Damage Effect\2_1 Code.html
\08. Damage Effect\2_Flash Coroutine.mp4
\08. Damage Effect\3_1 Code.html
\08. Damage Effect\3_Flash Color.mp4
\08. Damage Effect\4_1 Code.html
\08. Damage Effect\4_Flip in player direction action.mp4
\08. Damage Effect\5_1 Code.html
\08. Damage Effect\5_Flip the enemy.mp4
\08. Damage Effect\6_1 Code.html
\08. Damage Effect\6_Effect Particles.mp4
\08. Damage Effect\7_1 Code.html
\08. Damage Effect\7_Play Effect.mp4
\08. Damage Effect\8_1 Code.html
\08. Damage Effect\8_Particles Update.mp4
\09. Health Bar\1_1 Code.html
\09. Health Bar\1_Health Bar Canvas.mp4
\09. Health Bar\2_1 Code.html
\09. Health Bar\2_Int Value SO.mp4
\09. Health Bar\3_AI Int Value.mp4
\09. Health Bar\4_1 Code.html
\09. Health Bar\4_Player Health.mp4
\09. Health Bar\5_1 Code.html
\09. Health Bar\5_Add Health to Damageable.mp4
\09. Health Bar\6_1 Code.html
\09. Health Bar\6_Slider Bar.mp4
\09. Health Bar\7_1 Code.html
\09. Health Bar\7_Health Bar.mp4
\10. Damage UI\1_1 Code.html
\10. Damage UI\1_Damage Text Canvas.mp4
\10. Damage UI\2_1 Code.html
\10. Damage UI\2_Damage Text Animation.mp4
\10. Damage UI\3_1 Code.html
\10. Damage UI\3_Destroy text on animation exit.mp4
\10. Damage UI\4_1 Code.html
\10. Damage UI\4_UI Manager.mp4
\10. Damage UI\5_1 Code.html
\10. Damage UI\5_Damage display script.mp4
\10. Damage UI\6_1 Code.html
\10. Damage UI\6_Provide correct position for damage.mp4
\11. Ability Starter\1_1 Code.html
\11. Ability Starter\1_Ability Init.mp4
\11. Ability Starter\2_1 Code.html
\11. Ability Starter\2_Melee Attack.mp4
\11. Ability Starter\3_1 Code.html
\11. Ability Starter\3_Ability Runner.mp4
\11. Ability Starter\4_AI Ability Runner.mp4
\11. Ability Starter\5_1 Code.html
\11. Ability Starter\5_Instantiate Ability.mp4
\12. Melee Ability\1_1 Code.html
\12. Melee Ability\1_Melee Attack Prefab + Anim.mp4
\12. Melee Ability\2_1 Code.html
\12. Melee Ability\2_Set parent of ability.mp4
\12. Melee Ability\3_1 Code.html
\12. Melee Ability\3_Disable animation looping.mp4
\12. Melee Ability\4_1 Code.html
\12. Melee Ability\4_Ability Cooldown.mp4
\12. Melee Ability\5_1 Code.html
\12. Melee Ability\5_Compute cooldown.mp4
\12. Melee Ability\6_1 Code.html
\12. Melee Ability\6_Activate Ability.mp4
\12. Melee Ability\7_1 Code.html
\12. Melee Ability\7_Activate Ability Another Option.mp4
\13. Ability Action\1_1 Code.html
\13. Ability Action\1_Ability Action.mp4
\13. Ability Action\2_1 Code.html
\13. Ability Action\2_Collision Layer.mp4
\13. Ability Action\3_1 Code.html
\13. Ability Action\3_Enemy takes damage.mp4
\13. Ability Action\4_1 Code.html
\13. Ability Action\4_Flip Attack.mp4
\13. Ability Action\5_1 Code.html
\13. Ability Action\5_Disable Collider.mp4
\13. Ability Action\6_1 Code.html
\13. Ability Action\6_Animation Event.mp4
\13. Ability Action\7_1 Code.html
\13. Ability Action\7_Collide With from Origin Data.mp4
\13. Ability Action\8_1 Code.html
\13. Ability Action\8_Flash Effect on Enemy.mp4
\13. Ability Action\9_1 Code.html
\13. Ability Action\9_Ability Damage Value.mp4
\14. Destroy Enemy\1_1 Code.html
\14. Destroy Enemy\1_Check if death.mp4
\14. Destroy Enemy\2_1 Code.html
\14. Destroy Enemy\2_Dead Animation.mp4
\14. Destroy Enemy\3_1 Code.html
\14. Destroy Enemy\3_Note Flipping Issue.mp4
\14. Destroy Enemy\4_1 Code.html
\14. Destroy Enemy\4_Trigger Dead animation.mp4
\14. Destroy Enemy\5_1 Code.html
\14. Destroy Enemy\5_Destroy enemy.mp4
\15. State Condition\1_1 Code.html
\15. State Condition\1_State Condition.mp4
\15. State Condition\2_1 Code.html
\15. State Condition\2_State Condition Methods.mp4
\15. State Condition\3_1 Code.html
\15. State Condition\3_Health Condition.mp4
\15. State Condition\4_1 Code.html
\15. State Condition\4_Health Percentage.mp4
\15. State Condition\5_1 Code.html
\15. State Condition\5_Can transition.mp4
\15. State Condition\6_1 Code.html
\15. State Condition\6_Transit To New State.mp4
\15. State Condition\7_1 Code.html
\15. State Condition\7_Check if there is next state.mp4
\15. State Condition\8_1 Code.html
\15. State Condition\8_Animation Action.mp4
\16. Rewards\1_1 Code.html
\16. Rewards\1_Coin Reward.mp4
\16. Rewards\2_1 Code.html
\16. Rewards\2_Pick the coin.mp4
\16. Rewards\3_1 Code.html
\16. Rewards\3_Move coin towards player.mp4
\16. Rewards\4_1 Code.html
\16. Rewards\4_Coin Detection Range.mp4
\16. Rewards\5_1 Code.html
\16. Rewards\5_Experience SO.mp4
\16. Rewards\6_1 Code.html
\16. Rewards\6_Lootable.mp4
\16. Rewards\7_1 Code.html
\16. Rewards\7_Drop Loot Action.mp4
\17. Experience & Level\1_1 Code.html
\17. Experience & Level\1_Level and Exp Values.mp4
\17. Experience & Level\2_1 Code.html
\17. Experience & Level\2_Increase Experience.mp4
\17. Experience & Level\3_1 Code.html
\17. Experience & Level\3_Exp Bar UI.mp4
\17. Experience & Level\4_1 Code.html
\17. Experience & Level\4_Display Exp in UI.mp4
\17. Experience & Level\5_1 Code.html
\17. Experience & Level\5_Increase Level.mp4
\17. Experience & Level\6_1 Code.html
\17. Experience & Level\6_Level text.mp4
\17. Experience & Level\7_1 Code.html
\17. Experience & Level\7_Display level.mp4
\17. Experience & Level\8_1 Code.html
\17. Experience & Level\8_Timer text.mp4
\18. Game Time\1_1 Code.html
\18. Game Time\1_Game State SO.mp4
\18. Game Time\2_1 Code.html
\18. Game Time\2_Increase Game Time.mp4
\18. Game Time\3_1 Code.html
\18. Game Time\3_Nice Time.mp4
\19. Projectile Ability\1_1 Code.html
\19. Projectile Ability\1_Projectile Ability.mp4
\19. Projectile Ability\2_1 Code.html
\19. Projectile Ability\2_Fix Projectile SO.mp4
\19. Projectile Ability\3_1 Code.html
\19. Projectile Ability\3_Refactor abilities.mp4
\19. Projectile Ability\4_1 Code.html
\19. Projectile Ability\4_Check if action is provided.mp4
\19. Projectile Ability\5_1 Code.html
\19. Projectile Ability\5_LightBolt prefab and anim.mp4
\19. Projectile Ability\6_1 Code.html
\19. Projectile Ability\6_Action Modifier.mp4
\19. Projectile Ability\7_1 Code.html
\19. Projectile Ability\7_Move to random position SO.mp4
\19. Projectile Ability\8_1 Code.html
\19. Projectile Ability\8_Rotate the action.mp4
\19. Projectile Ability\9_1 Code.html
\19. Projectile Ability\9_Action Range.mp4
\19. Projectile Ability\10_1 Code.html
\19. Projectile Ability\10_Fire the projectile.mp4
\20. Generic Actions\1_1 Code.html
\20. Generic Actions\1_Generic Actions.mp4
\20. Generic Actions\2_1 Code.html
\20. Generic Actions\2_Flip Melee Attack.mp4
\20. Generic Actions\3_1 Code.html
\20. Generic Actions\3_Collision on projectile.mp4
\21. Enemy Spawner\1_1 Code.html
\21. Enemy Spawner\1_Spawn Config SO.mp4
\21. Enemy Spawner\2_1 Code.html
\21. Enemy Spawner\2_Spawnable SO.mp4
\21. Enemy Spawner\3_1 Code.html
\21. Enemy Spawner\3_Spawn Unit.mp4
\21. Enemy Spawner\4_1 Code.html
\21. Enemy Spawner\4_Fix action warnings.mp4
\21. Enemy Spawner\5_1 Code.html
\21. Enemy Spawner\5_Go to next round.mp4
\21. Enemy Spawner\6_1 Code.html
\21. Enemy Spawner\6_Game Stage SO.mp4
\21. Enemy Spawner\7_1 Code.html
\21. Enemy Spawner\7_Spawn Side.mp4
\21. Enemy Spawner\8_1 Code.html
\21. Enemy Spawner\8_Spawn at random position.mp4
\21. Enemy Spawner\9_1 Code.html
\21. Enemy Spawner\9_Extend Spawn Range.mp4
\22. New Enemies\1_1 Code.html
\22. New Enemies\1_Bat Enemy Setup.mp4
\22. New Enemies\2_1 Code.html
\22. New Enemies\2_Bat Statemachine.mp4
\22. New Enemies\3_1 Code.html
\22. New Enemies\3_Collision Damage.mp4
\22. New Enemies\4_1 Code.html
\22. New Enemies\4_2 MechaGolem.zip
\22. New Enemies\4_Golem enemy setup.mp4
\22. New Enemies\5_1 Code.html
\22. New Enemies\5_Golem Config.mp4
\22. New Enemies\6_1 Code.html
\22. New Enemies\6_Firebolt enemy spell.mp4
\23. Handle Losing\1_1 Code.html
\23. Handle Losing\1_Player Dead Event.mp4
\23. Handle Losing\2_1 Code.html
\23. Handle Losing\2_Async Method.mp4
\23. Handle Losing\3_1 Code.html
\23. Handle Losing\3_Dead overlay and button.mp4
\23. Handle Losing\4_1 Code.html
\23. Handle Losing\4_Pause the game.mp4
\23. Handle Losing\5_Is Game Over.mp4
\24. Menu Scene\1_1 Code.html
\24. Menu Scene\1_Menu Scene.mp4
\24. Menu Scene\2_1 Code.html
\24. Menu Scene\2_Menu Buttons.mp4
\24. Menu Scene\3_1 Code.html
\24. Menu Scene\3_Menu Manager.mp4
\24. Menu Scene\4_1 Code.html
\24. Menu Scene\4_Close current menu.mp4
\24. Menu Scene\5_1 Code.html
\24. Menu Scene\5_Choose Hero.mp4
\24. Menu Scene\6_1 Code.html
\24. Menu Scene\6_Second hero.mp4
\24. Menu Scene\7_1 Code.html
\24. Menu Scene\7_Experience Fix.mp4
\24. Menu Scene\8_1 Code.html
\24. Menu Scene\8_Instantiate Hero.mp4
\25. Playability Improvements\1_1 Code.html
\25. Playability Improvements\1_Fallback player prefab.mp4
\25. Playability Improvements\2_1 Code.html
\25. Playability Improvements\2_Go to main menu.mp4
\25. Playability Improvements\3_1 Code.html
\25. Playability Improvements\3_Negative scale.mp4
\25. Playability Improvements\4_1 Code.html
\25. Playability Improvements\4_Attack Scale Flip.mp4
\25. Playability Improvements\5_1 Code.html
\25. Playability Improvements\5_Parent Scale.mp4
\26. Animation Ability\1_1 Code.html
\26. Animation Ability\1_Animation Ability.mp4
\26. Animation Ability\2_1 Code.html
\26. Animation Ability\2_Evade action.mp4
\26. Animation Ability\3_1 Code.html
\26. Animation Ability\3_Ability Execution Type.mp4
\26. Animation Ability\4_1 Code.html
\26. Animation Ability\4_Get ability from ability runner.mp4
\26. Animation Ability\5_1 Code.html
\26. Animation Ability\5_Roll Animation.mp4
\26. Animation Ability\6_1 Code.html
\26. Animation Ability\6_Fix player blonde roll.mp4
\26. Animation Ability\7_1 Code.html
\26. Animation Ability\7_Speed Modifier.mp4
\26. Animation Ability\8_1 Code.html
\26. Animation Ability\8_Evade animation event.mp4
\26. Animation Ability\9_1 Code.html
\26. Animation Ability\9_Set Speed Modifier in Ability.mp4
\27. Ability Cooldown Display\1_1 Code.html
\27. Ability Cooldown Display\1_Ability Icon.mp4
\27. Ability Cooldown Display\2_1 Code.html
\27. Ability Cooldown Display\2_Ability Add Event.mp4
\27. Ability Cooldown Display\3_1 Code.html
\27. Ability Cooldown Display\3_Ability Icon Script.mp4
\27. Ability Cooldown Display\4_1 Code.html
\27. Ability Cooldown Display\4_Choose Ability Icon.mp4
\27. Ability Cooldown Display\5_1 Code.html
\27. Ability Cooldown Display\5_Health Follow Position.mp4
\28. Score Screen & Infinite Map\1_1 Code.html
\28. Score Screen & Infinite Map\1_Score Screen UI.mp4
\28. Score Screen & Infinite Map\2_1 Code.html
\28. Score Screen & Infinite Map\2_Increase Score.mp4
\28. Score Screen & Infinite Map\3_1 Code.html
\28. Score Screen & Infinite Map\3_Display Score.mp4
\28. Score Screen & Infinite Map\4_1 Code.html
\28. Score Screen & Infinite Map\4_Infinite Map.mp4
\29. Sounds & Course Ending\1_1 Code.html
\29. Sounds & Course Ending\1_Audio Source.mp4
\29. Sounds & Course Ending\2_1 Code.html
\29. Sounds & Course Ending\2_Play sound on enter modifier.mp4
\29. Sounds & Course Ending\3_1 Code.html
\29. Sounds & Course Ending\3_Course Finish.mp4
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