Hi, guys! Hows it going? Long time no see. This time, its real-time, haha. Ive learned a lot from this character. The project was based on the amazing concept art by Boulivet Alexis. I tried to stay as faithful as possible to the concept, and made a few changes here and there to incorporate my own vision. The entire sculpt was done in ZBrush, the retopology in Maya using Quad Draw, UVs were done in Rizom, and I used Substance for texturing and Marmoset for rendering. Fist time trying a little bit of rigging too.Thank you all for your time.my instagram https//www.instagram.com/deyvsonwll3d/Concept