Work in progress character to practice developing a full character for animation. Shes gone through a few different versions, but shes got a bit left to go still. Next big step will be working on detailing out the hands and body, and working on skin materials. The shirt materials are created with a repeating mesh in blender, rendered to a bump map. Layering UV maps let me create seams for the shirt. Hair is a simple material on a curve mesh.