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[翻译] : 终于完成了我在Artstation上关于“强盗巢穴”的西部挑战。对于概念,我参考了Nico Navarro的作品(https://www.artstation.com/artwork/PQJRo)。这是我第一个完全完成的环境,学到了很多关于关卡设计、场景构图和照明的知识。最大的教训是,我总是需要做大量备份,因为项目丢失了几天,照明也出了问题。幸运的是,我的兄弟Christian(https://www.artstation.com/karmah)经过三天的尝试和错误后恢复了项目,花了大约一周的时间才让照明接近我之前的设想。所有的草丛和灌木都是在Substance Designer中生成的,所有的材质也是。这是我在这个挑战中最喜欢的部分。我对Unreal Engine有了更多的信心,现在将开始制作我一直构思的新秘密环境,希望这次能按我想象的样子完成它。
Finally finished my Artstation Wild West challenge of Bandits Lair.For the concept I used Nico Navarro artwork https//www.artstation.com/artwork/PQJRoThis is one of my first fully completed environments, learned so much about the level design, composition of the scene and lighting. Also, the biggest lessons for me was that I always need to do tons of backups since I lost my project for few days and the lighting got messed up, but fortunately my brother Christian (https//www.artstation.com/karmah) was able to recover the project after 3 days of trial and error and it took around a week to get my lightning close to what I had previously.All of the grass and bushes were generated within Substance Designer, same for all of the materials which was one of my favourite part in the challenge Got a lot more confident with Unreal Engine and now going to be working on a new secret environment that has always been in my mind and hopefully I can finish it how Im imagining it
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