Hi,
"Tribute to Marcus Fenix" is a project, on which I was working during last two months.
It's inspired by character from Microsoft's game franchise "Gears of War", that's why
I have also decided to use "Gears of War" game engine, Unreal Engine - ver. 4.
Main goal of this project was to enhance my knowledge about gamedev:
- high poly modeling
- low poly modeling
- texture painting and defining materials
- level meshing
- lighting
For main character I used scanned model of Marcus Fenix. https://www.thingiverse.com/thing:915361
and
Free rock set for more differences in environment. https://gumroad.com/andrewalexart
A lot of work ahead of me, a lot of skills and knowledge to aquire during next projects.
My workflow for "Tribute to Marcus Fenix"
1. Low Poly/Base Mesh -> 3dsMax
2. High Poly -> Zbrush
3. Textures -> Substance Painter
4. Model + Textures -> Unreal 4
5. Scene iterations + Lighiting -> Unreal 4
I hope You like it!