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SD-材质作品 Stripped bark
发布于
2024-3-17
35457
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[翻译] : 这个故事是这样的,每天送孩子上学后,我都会经过这棵树。我一直想用3D重现这样的东西。我喜欢这种有机的漩涡状内木和它与外皮的连接方式。创作过程是:我在ZBrush中雕刻了树干的内层纹理,然后将其分为两个网格——内层和外层。接着,在Substance Designer中制作了两种不同的树皮贴图,分别应用到Marmoset Toolbag中的对应网格上。最后的合成工作是在Photoshop中完成的。感谢大家的查看!祝大家和平!

Here is the story, I walk past this tree every day after dropping my kids off at school. And I ve been wanting to recreate something like this in 3D for a long time. I love this organic swirly inner wood and how it connects with the outer bark. So the creation process was I sculpted the trunk inner strip in ZBrush, then separated in 2 meshes the inner and outer parts. After, I created 2 types of barks in Substance Designer and applied them to corresponding meshes in Marmoset Toolbag. The final compositing was done in Photoshop. Thanks for checking it out. Peace to everyone!
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参与人数 1 元素币 +10 活跃度 +4
https://maxkutsenko.artstation.com/

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Max_Kutsenko 实名

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Texture Artist @ Ubisoft

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