I worked on most of the San Francisco underwater set dressing, terrain sculpting, some of the architecture and optimization for San Francisco globally, with a huge collaborative effort from the talented Asset, Vegetation, Landscape, Tech Art and VFX/Lighting teams.
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Team: Environment Art - Underground
SF World Designer: Elijah Houck
Additional Environment Art Support: Zach Mangan, Bryan Verboon, Wilbert Oosterom, Jeroen Heemskerk
Leads: Steven de Vries, Gary Buchanan
Art Director: Misja Baas