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原创SD-材质-渲染 Portal With RTX - Materials Part 1
发布于
2024-6-30
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[翻译] : 我很荣幸能与NVIDIA的才华横溢的同事们一起,为Portal with RTX项目工作。我和Derk Elshof的主要任务是在Valve(Valve团队)、Vern Andres-Quentin和Hunter Hazen的反馈和指导下,将Portal的经典材质提升到4k PBR标准。在这里,我展示了我在Substance Designer中从零开始创建的部分材料,尽量忠实地还原了最初的512像素纹理文件。非常感谢所有参与这个项目的人!艺术团队:创意总监:Gabriele Leone项目负责人:Vernon Andres-Quentin

I had the honor of working on Portal with RTX alongside my talented colleagues at NVIDIA.

My main task, with the fantastic Derk Elshof, was to bring Portal_s classic materials to 4k PBR with feedback and direction from Valve, Vern Andres-Quentin, and Hunter Hazen.
Here I showcase Part 1 of a selection of materials I built up from scratch in Substance Designer trying to translate as much as possible from the original 512px texture files.
A huge thank you to everyone involved in bringing this project to life!
Art Team:
Creative Director: Gabriele Leone
Project Lead: Vernon Andres-Quentin
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参与人数 3 元素币 +19 活跃度 +12
Artstation:https://www.artstation.com/stanbrown

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