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SD-材质作品 Nodevember - Day 13 - Medieval
发布于
2024-7-26
20991
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[翻译] : 我想尝试在Substance Designer中制作一段时间的动画,觉得这是一个好机会,创建一个闪烁的蜡烛,当然是完全程序化的。纹理通过简单的随时间变化的函数,结合正弦和余弦波进行动画。一个动画噪波会在纹理上平移,以随机化强度。再加上我自定义的麻布材质、字体、磨砂和墨水渍,我创造了一种中世纪的纸莎草效果。蜡烛的设置很简单,只有少量模糊的磨砂质感混合,还有一个透明度蒙版。图形在我的商店里是免费提供的,如果有人想看看我是如何实现的。

I wanted to try animations in Substance Designer for a while now and thought it would be a good chance, to create a flickering candle, completely procedural of course. The textures are animated through a simple time-function paired with sin and cosine waves, while an animated noise pans over the textures to randomize the intensity.

Together with a variation of my burlap material, some custom font, grunge and inkblots I created some kind of medieval papyrus. The candle is a simple setup with just some slop blurred grunges blended in together and a mask for translucency.
The graph is available on my store for free, if anyone wants to see how I achieved it
https://artstn.co/m/JL5W
000-cover.jpg
93_kai-mergener-plane-1.jpg
94_kai-mergener-plane-front.jpg
95_kai-mergener-plane-2.jpg
96_kai-mergener-16-9.jpg
参与人数 3 元素币 +26 活跃度 +4
Artstation:https://www.artstation.com/kaikizzle

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