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Started working on some generators for complete Assets like this one. With the bark material and the associated SpeedTree file combined you can generate a variety of different tree types in color, variation, actual Biome they are growing in and possibly much more. The 3 different types of bark have all been generated with the same Material in less than a minute.
The needles and other foliage textures have been used from Megascans in order to safe some time and in the end just bump the quality by a lot, compared to generated textures in Designer. The rest of the scene has also been composed with Megascans Assets and plugins like Graswald in Blender.
Rendered with Cycles _512 Samples ~8min
Post Processing has been done both in Blender and Photoshop.
The Materials were rendered on a sphere inside Marmoset Toolbag
The Bark Material will soon be available in my store as soon as I am done with the cleanup and also made some performance adjustments.