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[翻译] : 为Unreal Fest制作Megalights演示绝对是一次极好的体验 - 与一支卓越的团队合作,使用革新性技术!Megalights给我带来了初次尝试Nanite时的那种激动。这是创作美丽项目的一大飞跃。我的主要任务是环境艺术和资产创建,负责构建和装饰世界区域,制作2D图形 - 动画和静态的,以及设计和建模那些小飞行动物。我还设计并建模了光道中的旋转灯臂和最终房间中传送门周围的有机感遮罩。
这个项目真正的成功在于团队合作。艺术团队的每个人都几乎参与了所有区域的工作,所以我们的集体智慧无处不在。以下是与我一同参与项目的同事名单:[此处列出同事姓名]。
Working on the Megalights demo for Unreal Fest was an absolute blast - working with a phenomenal team and using game changing tech! MegaLights gave me the same type of feelings as Nanite did when I first tried that. It’s a huge leap for making beautiful projects.
My main task was Environment Art and asset creation, working on building and setdressing areas of the world and creating 2D graphics - animated and still, as well as designing and modeling the little flying bots. I also designed and modeled the rotating light armatures in the light hallway as well as the organic-looking shroud around the teleporter in the final room.
It was a true teamwork, this project. Everyone on the art team worked on pretty much all the areas, so all our combined DNA can be found everywhere.
Here’s a list of colleagues who worked on this project alongside me:
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