Clarisse iFX 一个强大的实时渲染的CG软件
效率神奇工具Clarisse iFX渲染实时渲染渲染软件
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发布于 2022-12-20 15:16:26
软件类型: 渲染 
版本信息: SP4 | SP5
系统要求: Win & Mac
官网地址: https://www.isotropix.com/cn/

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本帖最后由 秋令6689 于 2022-5-22 13:09 编辑

Clarisse iFX

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更新了Windows版
更新 3.6 SP5
价格:50 元素币 百度网盘 交易量 < 5
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您可以[充值][发帖] [悬赏] [任务]来赚取积分。
提醒使用【余额支付】需要: ¥5 余额



语言:               英文版

版本:                   SP4 | SP5

系统:       Win & Mac

状态:                cracked

仅 供 学 习 使 用

官方介绍:           

INTERACTIVE CONTROL OVER BAZILLIONS OF POLYGONS

Clarisse iFX is a powerful CG toolset trusted by internationally renowned creative studios.
Built by artists for artists, it is designed to simplify today\' s complex creative workflows, empowering users with interactivity,
speed and power over datasets containing bazillions of polygons.

Created in response to feedback from today\' s front-line CG creatives, Clarisse iFX unifies powerful rendering, lighting and look development tools under a single, accessible package. Thanks to its integrated CPU based rendering engine, based on unidirectional path-tracing users can work interactively on rich, data-heavy environments, scenes and assets, with full visibility over their creative decision-making.

Clarisse iFX fits seamlessly into the core of any modern production pipeline.
It\'s an intuitive, flexible and comprehensive toolset tailored to the needs of studios and production teams working in CG today – not ten years ago.

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特色:

1. WORK INTERACTIVELY ON FINAL RENDERED IMAGERY
  • Manipulate hero assets interactively
  • Work at speed with unidirectional path-tracing and PBR
  • Iterate faster on creative work

2. DEEPER COLLABORATION FOUNDED IN POWERFUL REFERENCING
  • From freelancers to large teams: collaborate on scenes with total transparency
  • Synchronize internal and external assets instantly
  • A streamlined process from scene assembly to final render

3. BURST THROUGH THE POLYGON BARRIER
  • Bazillions of polygons at your fingertips
  • Remarkable flexibility in scene set-up
  • Tackle today’s complex CG workflows with ease

4. MULTIPLE WORKFLOWS, ONE APPLICATION
  • No more application-hopping: access a unified, artist-friendly toolset
  • Intuitive tools designed specifically for today\'s post-production environment
  • No more archaic 90s workflows

5. CREATED FOR YOU, BY YOU
  • Constantly updated to address today’s workflow challenges
  • Intuitively designed – enjoy an easy learning curve
  • Features developed to increase productivity

6. HASSLE-FREE PIPELINE INTEGRATION
  • Out-of-the-box Alembic, OpenVDB, UDIM and UV Tiles support
  • Support for every image file format
  • Extensive Python customization

7. BUILD COMPLEX ENVIRONMENTS WITH EASE

8. INTERACTIVE RENDER ITERATION

9. INTEGRATED LAYERED BASED PRE-COMP

0. CREATE PRODUCTION-READY ASSETS

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系统要求:


最低配置要求
CPU

Intel or AMD based x86-64 CPU supporting SSE2
RAM
2 GB
Hard-Drive
500 MB disk space available
64-bit Operating System
Windows 7 or macOS 10.9 or Linux Red Hat/Centos 6
Graphics Card
OpenGL 4.0 compliant graphics card
Network Card
Wifi and/or Ethernet
Display
1280 x 1024 pixel resolution in 24 bit color
Mouse
Three-button mouse

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软件界面:



   










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更新信息:

What\'s new since Clarisse iFX 3.6 SP4:

New Features and Enhancements

    Rendering
        * A Matte Object AOV Mode has been added to the renderer which controls the behavior of
          Matte Objects in AOVs. Check the documentation for more information. (#8406)

Bug Fixes

    General UI
        * Fixed the camera manipulation using mouse and tablet in the 3D View and the Image
          View. It used to be too slow depending on the width of the widget. (#8223)

    IO
        * Fixed a display bug in Map File and Streamed Map File texture nodes where the File
          Color Space attribute became modifiable even when Color Space Auto Detect mode was
          enabled. (#8190)

    Module
        * Fixed an issue where we could lose overrides on a reference after making a context
          local and undoing it. (#8434)
        * Fixed update issues that occurred when reloading references that were modified on
          disk. Sometimes, objects in sub contexts were disappearing. (#7912)

    Object Framework
        * Fixed an issue with the serialization of overrides, some attributes were not
          serialized properly. (#8456)

    Rendering
        * Fixed an issue while OpenSubdiv mode where instances of the same geometries with
          different crease levels were using the wrong crease level. (#7503)

SDK Changes

    Scripting
        * ix.reference_file has been fixed to return the created OfContext when invoked with a
          single filename, and return True or False when invoked with an array of filenames.
          To manage several filenames and retrieve the resulting OfContexts, a new command is
            now available:
          ix.reference_files takes an array of filenames as input and returns an array of
            OfContexts.
         
          2 new methods are available:
          OfContext * IOHelpers::reference_file(OfContext& working_context, const CoreString&
            filename)
          bool IOHelpers::reference_files(OfContext& working_context, const CoreBasicArray&
            filenames, CoreVector& refs) (#8432)
        * Commands to edit SceneObject transformation now works for all SceneItem objects
          (including Locator, Camera...) as well. (#8412)

    SDK
        * An event is now sent when there is a change in the unit system:
          EVT_ID_APPLICATION_UNIT_SYSTEM_CHANGE. (#8418)
































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