Begin Map
Begin Level
Begin Actor Class=/Script/Engine.StaticMeshActor Name=SM_Audi_A6 Archetype=/Script/Engine.StaticMeshActor'/Script/Engine.Default__StaticMeshActor'
Begin Object Class=/Script/Engine.StaticMeshComponent Name="StaticMeshComponent0" Archetype=StaticMeshComponent'/Script/Engine.Default__StaticMeshActor:StaticMeshComponent0'
End Object
Begin Object Name="StaticMeshComponent0"
StaticMesh=StaticMesh'"/Game/Meshes/Car/SM_WV_Beetle.SM_WV_Beetle"'
StaticMeshImportVersion=1
StaticMeshDerivedDataKey="STATICMESH_8A752B9E4A904F25B0AB9D65A70A8BDC_228332BAE0224DD294E232B87D83948F1$2e0_DepthOnlyIB_ReversedIB_2D7920CA040F96635A7141492BE224D440000000001000000010000000100000001000000010000000000000000000000010000004000000000000000010000000000803F0000803F0000803F0000803F00000000050000004E6F6E65000000803F0000000000000041000000000000A042030303000000000"
RelativeLocation=(X=-402.653809,Y=-100.432457,Z=143.191940)
RelativeRotation=(Pitch=0.000000,Yaw=169.915115,Roll=0.000000)
End Object
StaticMeshComponent="StaticMeshComponent0"
RootComponent="StaticMeshComponent0"
ActorLabel="SM_Audi_A6"
bIsEditorPreviewActor=True
End Actor
End Level
Begin Surface
End Surface
End Map