CG视频教程 [游戏开发] 【双语】【UE4】Luke《虚幻引擎4 第一人称射击游戏》
发布于
2020-9-23
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视频教程
CG教程: 特效|物理模拟 UE虚幻 
语音: 英语 
字幕: 双语字幕 
清晰度: 超清 1080p+ 
版权声明: 【公共内容】

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英文名:Unreal Engine 4 First Person Shooter: Lifeforce Tenka Clone
教程共75集,总时长12小时51分,高清视频,有素材文件。
官方简介:https://www.udemy.com/course/unr ... eforce-tenka-clone/ 虚幻引擎4 第一人称射击游戏.png 8.png
\01. Getting started\1. Creating a new Unreal Engine Project.mp4
\01. Getting started\1.1 Link to final project.html
\01. Getting started\2. Preparing the game assets.mp4
\01. Getting started\2.1 GameAssets.zip
\01. Getting started\BioDroid.zip
\02. Setting Up The Player\1. Player class setup.mp4
\02. Setting Up The Player\2. Player class component Setup.mp4
\02. Setting Up The Player\3. Gun socket attachment and walk animation.mp4
\02. Setting Up The Player\4. Setting up jumping.mp4
\02. Setting Up The Player\5. Setting up crouching.mp4
\02. Setting Up The Player\6. Setting up the sliding.mp4
\02. Setting Up The Player\7. Setting up the sprinting.mp4
\02. Setting Up The Player\8. Movement sound implementation.mp4
\02. Setting Up The Player\9. Setting up the shooting input event.mp4
\02. Setting Up The Player\10. Setting up the laser sight.mp4
\02. Setting Up The Player\11. Setting up the firing animation.mp4
\02. Setting Up The Player\12. Gun surface clipping prevention.mp4
\02. Setting Up The Player\13. Muzzle flash setup.mp4
\02. Setting Up The Player\14. Camera shake for movement and firing.mp4
\02. Setting Up The Player\15. Ammo consumption.mp4
\02. Setting Up The Player\16. Spawning the impact particle.mp4
\02. Setting Up The Player\17. Auto reload.mp4
\03. Setting up the player HUD\1. Setting up the player HUD.mp4
\03. Setting up the player HUD\2. Player HUD Logic.mp4
\03. Setting up the player HUD\3. Adding the player HUD to the screen.mp4
\03. Setting up the player HUD\4. Heart rate logic and exhaustion.mp4
\04. Creating the pickups\1. Ammo pickup.mp4
\04. Creating the pickups\2. Shield energy pickup.mp4
\04. Creating the pickups\3. Security key pickup.mp4
\05. Creating the security door\1. Security door class creation.mp4
\06. Particle FX\1. Electric particle effect.mp4
\06. Particle FX\2. Explosion particle effect.mp4
\07. Creating the power core\1. Setting up the power core components.mp4
\07. Creating the power core\2. Creating the power core logic.mp4
\08. Creating the turret\1. Turret projectile particle overview.mp4
\08. Creating the turret\2. Turret projectile components setup.mp4
\08. Creating the turret\3. Turret projectile class logic.mp4
\08. Creating the turret\4. Setting up the turret class.mp4
\08. Creating the turret\5. Turret logic.mp4
\09. Player damage and death events\1. Player damage visual screen HUD events.mp4
\09. Player damage and death events\2. Creating the game over HUD.mp4
\09. Player damage and death events\3. Game over HUD logic.mp4
\09. Player damage and death events\4. Player death events.mp4
\10. Turret destruction\1. Destroying the turret.mp4
\11. Creating the pause menu\1. Creating the pause menu UI.mp4
\11. Creating the pause menu\2. Creating the pause input.mp4
\11. Creating the pause menu\3. Pause menu logic.mp4
\12. Creating the main menu\1. Creating the main menu class.mp4
\12. Creating the main menu\2. Setting up the main menu part 1.mp4
\12. Creating the main menu\3. Setting up the main menu part 2.mp4
\13. Creating the objective menu\1. Setting up the objective HUD.mp4
\13. Creating the objective menu\2. Objective HUD logic.mp4
\14. Creating the fade out UI and level complete actor\1. Creating the fade out widget.mp4
\14. Creating the fade out UI and level complete actor\2. Creating the level complete class.mp4
\15. Creating the drone\1. Drone class setup.mp4
\15. Creating the drone\2. Creating the drone hover motion values.mp4
\15. Creating the drone\3. Applying the drone’s hover motion.mp4
\15. Creating the drone\4. Damaging the drone.mp4
\15. Creating the drone\5. Drone evasive maneuvers.mp4
\15. Creating the drone\6. Drone AI class setup.mp4
\15. Creating the drone\7. Setting up the drone’s behaviour tree.mp4
\15. Creating the drone\8. Drone AI state logic part 1.mp4
\15. Creating the drone\9. Drone AI state logic part 2.mp4
\15. Creating the drone\10. Drone damage to player.mp4
\15. Creating the drone\11. Setting the drone target points.mp4
\15. Creating the drone\12. Drone event calls.mp4
\15. Creating the drone\13. Smooth AI rotation.mp4
\15. Creating the drone\14. AI nav link proxy.mp4
\15. Creating the drone\15. Drone seek mode.mp4
\15. Creating the drone\16. Drone door access.mp4
\16. Creating the radar\1. Setting up the radar interface.mp4
\16. Creating the radar\2. Setting up the radar logic.mp4
\16. Creating the radar\3. Calling the radar.mp4
\17. Creating the vent cover\1. The vent cover class.mp4
\18. Level design your way\1. Editing Level 1 part 1.mp4
\18. Level design your way\2. Editing Level 1 part 2.mp4
\18. Level design your way\3. Removing debug prints.mp4
\19. Packaging the game\1. Packaging the game.mp4
\01.入门\1。创建新的虚幻引擎项目.mp4
\01.入门\1.1 链接到最终项目.html
\01.入门\2。准备游戏资源.mp4
\01.入门\2.1 游戏资源.zip
\01.入门\生物机器人.zip
\02.设置播放器\1。玩家职业设置.mp4
\02.设置播放器\2。玩家类组件设置.mp4
\02.设置播放器\3。枪窝附件和行走动画.mp4
\02.设置播放器\4。设置跳跃.mp4
\02.设置播放器\5。设置蹲伏.mp4
\02.设置播放器\6。设置滑动.mp4
\02.设置播放器\7。设置冲刺.mp4
\02.设置播放器\8。机芯健全实施.mp4
\02.设置播放器\9。设置拍摄输入事件.mp4
\02.设置播放器\10。设置激光瞄准器.mp4
\02.设置播放器\11。设置触发动画.mp4
\02.设置播放器\12。防止喷枪表面夹落.mp4
\02.设置播放器\13。枪口闪光灯设置.mp4
\02.设置播放器\14。用于移动和射击的相机抖动.mp4
\02.设置播放器\15。弹药消耗量.mp4
\02.设置播放器\16。生成冲击粒子.mp4
\02.设置播放器\17。自动重新加载.mp4
\03.设置播放器 HUD\1。设置播放器 HUD.mp4
\03.设置播放器 HUD\2。播放器HUD逻辑.mp4
\03.设置播放器 HUD\3。将播放器 HUD 添加到屏幕.mp4
\03.设置播放器 HUD\4。心率逻辑和疲惫.mp4
\04.创建拾取\1。弹药领取.mp4
\04.创建拾取\2。屏蔽能量拾取.mp4
\04.创建拾取\3。安全钥匙领取.mp4
\05.创建防盗门\1。防盗门类创建.mp4
\06.粒子 FX\1。电粒子效应.mp4
\06.粒子 FX\2。爆炸粒子效果.mp4
\07.创建电源核心\1。设置电源核心组件.mp4
\07.创建电源核心\2。创建电源核心逻辑.mp4
\08.创建炮塔\1。炮塔弹丸粒子概述.mp4
\08.创建炮塔\2。炮塔弹丸组件设置.mp4
\08.创建炮塔\3。炮塔弹丸类逻辑.mp4
\08.创建炮塔\4.设置炮塔类.mp4
\08.创建炮塔\5。炮塔逻辑.mp4
\09.玩家伤害和死亡事件\1。玩家伤害视觉屏幕HUD事件.mp4
\09.玩家伤害和死亡事件\2。通过HUD创建游戏.mp4
\09.玩家伤害和死亡事件\3。通过HUD逻辑进行游戏.mp4
\09.玩家伤害和死亡事件\4。玩家死亡事件.mp4
\10.炮塔破坏\1。摧毁炮塔.mp4
\11.创建暂停菜单\1。创建暂停菜单 UI.mp4
\11.创建暂停菜单\2。创建暂停输入.mp4
\11.创建暂停菜单\3。暂停菜单逻辑.mp4
\12.创建主菜单\1。创建主菜单类.mp4
\12.创建主菜单\2。设置主菜单第 1 部分.mp4
\12.创建主菜单\3。设置主菜单第 2 部分.mp4
\13.创建目标菜单\1。设置目标 HUD.mp4
\13.创建目标菜单\2。客观的HUD逻辑.mp4
\14.创建淡出 UI 并升级完整角色\1。创建淡出微件.mp4
\14.创建淡出 UI 并升级完整的 actor\2。创建关卡完成类.mp4
\15.创建无人机\1。无人机类设置.mp4
\15.创建无人机\2。创建无人机悬停运动值.mp4
\15.创建无人机\3。应用无人机的悬停运动.mp4
\15.创建无人机\4。损坏无人机.mp4
\15.创建无人机\5。无人机规避机动.mp4
\15.创建无人机\6。无人机AI类设置.mp4
\15.创建无人机\7。设置无人机的行为树.mp4
\15.创建无人机\8。无人机AI状态逻辑第1部分.mp4
\15.创建无人机\9。无人机AI状态逻辑第2部分.mp4
\15.创建无人机\10。无人机对玩家的伤害.mp4
\15.创建无人机\11。设置无人机目标点.mp4
\15.创建无人机\12。无人机事件呼叫.mp4
\15.创建无人机\13。平滑的 AI 旋转.mp4
\15.创建无人机\14。AI 导航链接代理.mp4
\15.创建无人机\15。无人机寻道模式.mp4
\15.创建无人机\16。无人机门禁.mp4
\16.创建雷达\1。设置雷达接口.mp4
\16.创建雷达\2。设置雷达逻辑.mp4
\16.创建雷达\3。呼叫雷达.mp4
\17.创建通风盖\1。通风盖类.mp4
\18.关卡设计随心所欲\1。编辑级别 1 第 1 部分.mp4
\18.关卡设计随心所欲\2。编辑级别 1 第 2 部分.mp4
\18.关卡设计随心所欲\3。正在删除调试打印.mp4
\19.打包游戏\1。打包游戏.mp4
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