This is the 3rd Volume of Wood Displacement Maps for ZBrush, Mudbox, 3Dcoat, Substance Painter, etc and all are 2048x2048, 16 bit. These alphas can be used with any program.
Includes
5 Displacement Maps
TIF,PSD,PNG,JPEG
2048x2048, 16-bit
Note:
You can add the alphas using standard brush rather than creating multiple brushes for each or you can use masking method to detail objects using masking brush.
Standard Brush Settings (Easy Method):
Alpha->Modify->Radial Fade = 12+
Alpha->Modify->MidValue = 50
License Info
Commercial use of the Displacement Maps and Alphas is permitted but nothing can be included in an asset pack or sold at any sort of asset/resource marketplace and must be embedded components in media such as a video game, movies, or similar products.