Advanced Destruction – Lightning Strike. Ground destruction with Lightning FX. Creating the terrain. Lightning FX and Rays. Debris Smoke and Dirt. Render and composite. For the lightning we will create the geometry in various ways. We will use a combination of POP simulations, copy to points techniques, and attribute vops to have complete control over the lightning. From our fractured pieces we will create some volumetric rays to add on top of the lightning.