In this next Indie-Pixel Mini-Course we will walk through the entire process of creating a Chinese Knife prop for your game development projects. You will be taken through each step of the process from procedural modeling in Houdini, to texturing in Substance Painter, then finally setting up the the prop in a Unity scene.
The Basics of Procedural Modeling. The Basics of Procedural UV’s. How to Create Low and High Res meshes in Houdini. How to Export from Houdini. Setting up a Substance Painter Project. How to Texture with Substance Painter. How to set up a scene in Unity. How to Match the Look of Painter in Unity.