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QuickAssembly 2022 for Blender 3.1.2 Hey guys Jama and I are back with another addon for Blender called QuickAssembly! We wanted to create a tool that can automate working with Geometry Nodes and Instances so that artists can simply click a button and have entire procedural setups built for them with maximum performance. With this tool you can array, scatter, add a variety of fx such as ivy/snow/damage and procedurally assemble your scene. ArrayLinear Array - Simple Linear Array using instances for maximum efficiency Radial Array - Radial Array with a variety of settings using instances for maximum efficiency Brick Array - Linear Array with offset setting to create bricks/tiles Curve Array - Array objects onto a Curve
Curve Array Collection - Array will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update)
ScatterObject Scatter - Scatter selected objects onto the active object Object Scatter Collection - Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update) Texture Scatter - Scatter selected objects onto the active object based on a texture Texture Scatter Collection - Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update) Volume Scatter - Scatter selected objects inside the volume of the active object Volume Scatter Collection - Scatter will be comprised of objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update) EffectsShrinkwrap - Shrinkwrap the selected mesh onto the active object Cloner - Duplicate the selected object as many times as you want and randomize all of the copies transformations Randomizer - Randomize the transformation of all your selected objects Randomizer Collection - Randomize the transformations of all objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update) Growth - Grow Ivy or any selected geometry onto the active object Growth Collection - Grow Ivy or any selected geometry onto all the objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update) Snow - Create Snow on top of your selected objects Snow Collection - Create Snow on top of all the objects in the active collection allowing for a fully procedural workflow (change the objects in the collection at any time and it will update) Damage - Add some damage to the selected objects Exploder - Explode your selected objects into voronoi chunks Spikes - Scatter Icycles or any type of spiky geometry onto your selected objects Proxy - Create an instanced proxy of your selected objects DisplaceTexture Displacement - Displace your mesh with a triplanar texture Noise Displacement - Displace your mesh with a simple built in Noise texture Apply Assembly- Apply Assembly will finalize your assembly and turn it into real geometry |