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True-Assets是“一键式”资产浏览器,True-Assets会自动将任何混合文件、任何充满纹理的目录和任何充满HDRI图像的目录转换为标记的资产,存储起来供将来在所有项目中使用。 What is True-Assets?True-Assets is the "one-click" Asset Browser blender should have been shipped with in the first place! True-Assets will automatically turn any blend file, any directory full of textures, and any directory full of HDRI images into marked assets stored for future use in all your projects.
Are you ready for your mind to be blown?
MaterialsTrue-Assets has multiple options for materials. It allows you to choose from 3 preset custom made material types: Uber, Plastic and Organic. Uber deals with everything else the other two don't (Woods, Metals, Rocks etc).
All shaders come with custom controls for manipulating things like Roughness, Colour values, Metallic levels, Subsurface scattering, Translucency (Great for fabrics and Leaves/Grass). All shader controls can be found in the material tab in Blender.
WorldsCreating worlds will allow you to choose what file-type you want True-Assets to create worlds from (EXR, HDR, JPG etc). At the point of creation, worlds will be generated with a thumbnail image of the sky so you always know what one you're dropping into a scene.
World shaders also come with custom controls for things like; Colour manipulation, Light intensities, Cleaning up the horizon lines, Blurring the whole image, Vector controls and more! Once dropped in your scene, controls are found in the World tab in Blender.
CatalogsAn asset manager wouldn't be very good if you couldn't Catalogue your assets! Well... We're the good kind.
You can create Catalogs either right in the Asset manager under the True-Asset sections OR right from the import section. So you know that when you want to create materials from your Ambient CG collection, they will go right there without the need to rummage through thousands of Icons to find the ones you need.
KitBash SupportYou asked, we provided.
We know how awesome KB3D kits are, but we also know they can be a nightmare to get into the asset manager in one piece. True-Assets has a toggle on the import section to define if a blend file is a KitBash file or not, if so, we do all the hard-work identifying the collections in those files, joining all the meshes for their respective groups, setting the rotation and and dropping them into your library as a single mesh!
Simple User PreferencesReally simple users preferences
Choose what keymap you want for the "Mark assets and quit" function, and what assets to mark.
Choose the location of your True-Asset libraries. That's it!
Importing things Importing your asset libraries is offensively easy! We have a history of creating addons with tonnes of options with 100s of variables, and thousands of outcomes. This time around, we decided to make it super simple.
Importing from another .BlendThe obvious one!
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Marking assets from another blend file without ever going into that blend file... Magic.
Just choose the asset types that you want to bring in; Meshes/Materials/Node Groups/Worlds/Blah Blah. Choose the icon type you want, then hit that blue button at the bottom! Boom, now you've got stuff from old files always available!!!
Turning HDRIs into Worlds?The UI here is super simple too. Select your directory, choose the file-types you want to create worlds from, choose if they go into a catalogue on import, choose if we're packing those images so you can have those files stored in the .blend we make, and finally choose if we're snooping in sub-directories for other file types or not.
Doing things in the Asset BrowserOnce you imported yo' stuff, this is where you'll be spending most of your time. We got options for re-rending your icons with different camera angles. Options for deleting stuff you don't like. Options for making new catalogs, moving things to catalogs, and also jumping right into the source file and editing anything a little skew-iff.
Organising all the 'things'Select some things, click a button, categorise them. Simples.
Deleting some of the 'things'Don't like something, select it OR them, click a button; Bye Byeeeeeee Marking assets and walking awayBeen working hard on a project? Got some Suzanne's that you just spent too much time on? Don't want to mark all the assets? CTRL+W to save, mark and close the project!
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