How to make Stylized Pavement with moss in Substance Designer
In the continuation of the designer training series, in this chapter, we want to create Stylized Mossy Pavement a very useful and common material in the 3d world. so we in this video show you how to achieve this result in designer in a few steps and enjoy creating material in substance designer!
Contents:
100 minutes of unnarrated videos
1080 Resolution
Chapters:
Chapter 01- First Step: In this chapter, we are going to use the default node of the substance designer and create the slope effect on the edge. First, we are going to create pavement stone and modify that to reach what we want, and after that, we are creating a moss cover for it.
Chapter 02- Second Step: The next step is creating the color data and roughness for this material. For this tutorial, we are using the gradient map and creating our color data with a few colors, and blending them together with different grunge maps to get what we want. And for roughness data, we are using a simple and effective way for stylized material.
Software Used:
Substance Designer
Level:
Intermediate
Prerequisite Basic knowledge of Substance Designer
如何在 Substance Designer 中使用苔藓制作风格化路面
在设计师培训系列的延续中,在本章中,我们希望创建 Stylized Mossy Pavement 一种在 3d 世界中非常有用且常见的材料。因此,我们在此视频中向您展示了如何通过几个步骤在设计师中实现此结果,并享受在物质设计师中创建材料的乐趣!