Library of PhysX Vehicle implementations for Unreal Engine 4. Developed from scratch without using UE4 vehicle system.
You get:
Full Blueprint support
Physics Sub-Stepping support
RVO Avoidance support
4-Wheeled, N-Wheeled (up to 20), Tracked (Tank) and No-Drive vehicles
Support for manual transmission with clutch input
Easy vehicle configuration similar to UE4 vehicles
Support for detailed query of wheel states (i.e. TireSurfaceMaterial)
Network Replication support
Technical Details
List of Features: