Hello everyone, I Would like to share something that I was working during my free time.
It's a stylized Alley made on unreal engine, all materials are made on substance designer and just the trim sheets are modeled but also texture in designer.
I use zbrush to sculp the rock arc and 2 trims, but I was using a technique based on "super trim" but works batter in your sculp trim.
I created a node called "ID to Trim" and works very simple, based on the ID_Map of your trim, the node converts this into a "perfect 45° Normal edge" allowing you make all the edge destruction that you want in zbrush and with some parameters exposed, you can have your trim sculped with 45o.
In image you can see how it works.