FlippedNormals – Hard Surface Character Sculpting In ZBrush. Taking an existing Zbrush mesh and editing it to suit our needs. Sculpt overall shape of our character. Adding under Armor. Working with fabrics for joints. Creating outer Armor. Using transpose to change the overall shape. Posing The character. Getting it ready to send to Keyshot. And rendering in Keyshot then bringing the files into Photoshop.