斯巴达盔甲-伊利亚·叶戈罗夫-双语
1106 2
实名

通过了实名认证的内容创造者

发布于 2022-8-12 15:22:33

您需要 登录 才可以下载或查看,没有账号?注册

x
1.jpg

Introduction
Good day! My name is Ilya and I am a 3D Character Artist from Russia. I am a big fan of such game series as DayZ, Metro, Stalker, Witcher, Cyberpunk and other stylish games!
This is where I usually take my inspiration for personal projects. I think it is the point, which helps me stay motivated!
介绍
日安!我的名字是Ilya,我是来自俄罗斯的3D角色艺术家。我是DayZ,Metro,Stalker,Witcher,Cyberpunk和其他时尚游戏等游戏系列的忠实粉丝!
这是我通常为个人项目提供灵感的地方。我认为这是重点,这有助于我保持动力!
2.jpg





About the project
Thought of creating a character, based on concept art about Metro, came to me a couple of years ago, when I still was a beginner 3d artist and I recently finished Metro exodus.
This game made for me such a big impression, that I immediately wanted to create my own Fan Art about this series, but when I took a look at concept art by Vlad Tkach ()
关于本项目
几年前,基于Metro的概念艺术,我的想法是创建一个角色,当时我还是一个初学者3D艺术家,我最近完成了Metro exodus。
这个游戏给我留下了深刻的印象,我立即想创建自己的关于这个系列的粉丝艺术,但是当看看弗拉德·特卡赫(https://www.artstation.com/artwork/4b6KGq Tkach)的概念艺术时(https://www.artstation.com/artwork/4b6KGq)
I realized, that I simply don’t know how to make it. Years passed through, and I worked a lot with training my different skills, such as sculpting, texturing, modeling, etc. After this, I again had come to this artwork, but this time I finally managed the way to create it! This is how it all started.
我意识到,我根本不知道如何制作它。几年过去了,我做了很多工作来训练我的不同技能,如雕刻,纹理,建模等。在此之后,我再次来到了这件艺术品,但这次我终于设法创造了它!这就是一切的开始。
Software
3DS Max – My main 3D software, this is where I create hard-surface models and put everything together.
ZBrush – For sculpting and blocking
Marvelous Designer – To create cloth
Substance painter – Textures
Topogun –  Retopology
Marmoset Toolbag 4 – Render
软件
3DS Max – 我的主要3D软件,这是我创建硬表面模型并将所有内容放在一起的地方。
ZBrush – 用于雕刻和阻挡
奇妙的设计师 – 创造布料
物质画家 – 纹理
Topogun –  Retopology
狨猴工具袋 4 – 渲染
References
My reference pack must answer these questions:
How it works
How can I do it
How to make it look good. Pictures with beautiful details. Examples of good texturing and sculpting.
All this stuff I put in PureRef.
引用
我的参考包必须回答以下问题:
它是如何工作的
我该怎么做
如何让它看起来很好。图片细节很漂亮。良好的纹理和雕刻示例。
所有这些东西我都放在PureRef中。


Blockout
At this stage, I am solving the way my character design will work. Every part of his design must feel natural. Concept Art often does not offer you information on how to do it, so you need to make it yourself. While I am creating the blocking, I am thinking about how different parts of it will work with each other, elements of the design should feel functional.
To create it I usually use the Extract tool and simple objects in Zbrush.
封锁
在这个阶段,我正在解决我的角色设计的工作方式。他设计的每个部分都必须让人感觉自然。概念艺术通常不会为您提供有关如何执行此操作的信息,因此您需要自己制作。当我创建阻塞时,我正在考虑它的不同部分将如何相互协作,设计的元素应该感觉功能性。
为了创建它,我通常使用提取工具和Zbrush中的简单对象。


Cloth creation
This part is the hardest one because if the character’s clothes do not look realistic enough, it will make the entire design look bad, so I am trying to pay extra attention to this.
I am advising you to pay attention to how a garment is interacting with other parts of the character. It is very important when it comes to realism in your character.
There are some tips:
Import objects with extra scale, folds will look more realistic.
布料创作
这部分是最难的,因为如果角色的衣服看起来不够逼真,会让整个设计看起来很糟糕,所以我尽量特别注意这一点。
我建议你注意一件衣服是如何与角色的其他部分相互作用的。当涉及到角色的现实主义时,这一点非常重要。
有一些提示:
导入具有额外比例的对象,折叠看起来更逼真。


Do not forget to use Shrinkage, it will add some more folds. There is no need in big numbers, use 105%-120%


不要忘记使用收缩,它会增加一些褶皱。不需要大数字,使用105%-120%
My favorite cloth presets: Nylon-FeatherWeight, Trim Fool grain leather and Default
我最喜欢的布料预设:尼龙羽量级,修剪傻瓜粒面皮革和默认


High Poly
At this stage, I add some details in ZBrush. I think, just using DamStandard, TrimDynamic and Standard brushes are enough to create a good-looking sculpt! It is rare when I use something else.
高聚
在这个阶段,我在ZBrush中添加了一些细节。我认为,只需使用DamStandard,TrimDynamic和Standard画笔就足以创造出一个好看的雕塑!当我使用其他东西时,这种情况很少见。




Texturing
This is my favorite part! Here you can see my workflow for creating different materials.
纹理
这是我最喜欢的部分!在这里,您可以看到我创建不同材质的工作流程。









Conclusion
Working on this project was such a great experience, I am glad, that I was enabled to share my experience with you!
结论
从事这个项目是一次很棒的经历,我很高兴,我能够与你分享我的经验!



评分

参与人数 6元素币 +54 活跃度 +27 展开 理由
hsk1102 + 11 + 1 打赏一个吧
玖阑枢 + 9 + 1 太秀了吧?
GKIRA-CC + 13 + 8 还让不让人休息了
lanch + 5 + 10 都这么卷了吗?
AirLee-Wei + 5 + 1 东西不错,略表心意
倾城飞霜... + 11 + 6 太赞了!

查看全部评分

本帖被以下画板推荐:

有时候,坚持了你最不想干的事情之后,会得到你最想要的东西。
使用道具 <
逆水寒  发表于 2022-8-12 20:09:47  
2#
回复 收起回复
使用道具
rveki  发表于 2022-8-16 09:03:48  
3#
想要成大触,天天上元素
回复 收起回复
使用道具
您需要登录后才可以回帖 登录 | 注册

本版积分规则

快速回复 返回顶部 返回列表