Introduction
Hello, my name is Hossein Mohaghegh 22 years old and I am a 3d Environment Artist from Tehran, Iran. I started making Environment Art about 3 years ago. I always get excited to see lights, colors and composition, etc.
So Environment Art was the best choice for me in this industry because I can use every aspect of the art spectrum in unlimited ways and themes in my projects.
介绍
你好,我的名字是侯赛因·莫哈盖(Hossein Mohaghegh),22岁,我是来自伊朗德黑兰的3D环境艺术家。大约3年前,我开始制作环境艺术。我总是很高兴看到灯光,颜色和构图等,
所以环境艺术是我在这个行业的最佳选择,因为我可以在我的项目中以无限的方式和主题使用艺术光谱的各个方面。
Project & Goals
This year I had the chance to join 3D Environment mentorship class, Ehsan is a Senior Environment Artist at Arkane Austin. The goal of this project was to apply everything I learned through this class to my final project. I had to choose a concept to challenge me in every aspect of the environment pipeline like trim sheets, tile materials, mesh trims, etc.
项目与目标
At the beginning of my course, I decided to choose concept because of the colors and the lighting me make excited to transfer it to the 3D world.
折射与灵感
I decided to start the project with fewer reference and keep it simple as possible because I had everything I wanted from the concept so I don’t want to fill my pureref with nonsense references.
我决定以更少的引用开始这个项目,并尽可能保持简单,因为我从这个概念中得到了我想要的一切,所以我不想用无意义的引用来填充我的pureref。
Blockout
As we know the grey box is the foundation of the environment so we should build it carefully and accurately as possible. and grey box pipeline is dependent on the project we work on. some projects require much more detail and some projects need a very rough and simple grey box. at this point, I decided to add more details to my grey box.
If we look at the concept we see aggressive and tall buildings and this was my main challenge in this project to transfer this feeling to the 3D world. And for measurement, I used a character to get a good sense of scale in my environment and of course, I used centimeters units for my grey box.
封锁
I used Maya to create my meshes. The pipeline is different in every project for example in open-world games we use modular assets but in this project, I decided to create every building with fewer modular assets to get a unique feeling.
建模工作流程
If we look at the concept we will see how snow impacted the environment and give the vibe to viewers so I decided to create external meshes for snow and use it on the buildings. For the ground and landscape, I used this technique to fill my ground with snow.
雪地放置
At the start of the project, I wanted to create a material that combine two materials with a height mask so I can use it in every building in the scene and after a couple of tests, I got what I needed for the surfaces. I used the HeightLerp node to combine my base colors with each other then I repeated this action for ORM and Normal maps
着色器和材质
After the first step, I realized my building needs some depths in texture like dirt to give a better feeling so I upgraded my material to take Ao Texture ( Baked at the second UV channel ) and then multiply it with a noise texture to get a realistic result.
污垢
For color variation, I used the mask I got for the blending process and used it as an alpha in the lerp node so I got the power to change the background and foreground color.
颜色变化
So we reached the point I had a very hard time achieving what I need for lighting. if you look at the concept you will see the concept cut into two pieces between warm and cool colors so smoothly. the blend of warm and cool colors was really important to me and I need that value in my color to achieve semi stylized look I was looking for in it.
照明
Creating a 3D Environment is tough and it can be frustrating in long projects so getting feedback and showing the project to fresh eyes can be helpful to avoid pitfalls and get really good results in a short time.
结论
Thanks to GamesArtist and thank you for reading this article, I hope this article is useful for any Environmental Artist in this industry.
感谢GamesArtist,感谢您阅读本文,我希望本文对这个行业的任何环境艺术家都有用。