使用3D工具创建绘画概念的艺术场景-阿蒂·伯顿-双语
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发布于 2024-1-6 00:53:56

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Introduction
My name is Bingxuan Tan. My artwork has won awards in leading industry competitions, including the Creative Quarterly Magazine Illustration competition and the 7th Annual Landscapes Art Exhibition Competition. I am also a two-time winner of the Society of Illustrators achievement award in 2020 ('The Witch') and 2021 ('Fallen'). I have worked on the upcoming Netflix/Legendary animated series Kong: Skull Island at Powerhouse as a background artist and I am currently working on Netflix's original anime Blood of Zeus. Before I found my interest in the entertainment industry, I worked on a successful illustration project for the fashion and professional sport industries as well.
介绍
我叫谭冰轩。我的作品曾在领先的行业竞赛中获奖,包括创意季刊杂志插画比赛和第七届年度风景艺术展览比赛。我还是2020年(“女巫”)和2021年(“堕落”)两次获得插画家协会成就奖。我曾作为背景艺术家参与即将上映的Netflix/传奇动画系列《金刚:骷髅岛》,目前正在制作Netflix的原创动漫《宙斯之血》。在我对娱乐业产生兴趣之前,我也为时尚和专业体育产业做了一个成功的插画项目。
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Getting Started with Concept Art
I recognized my passion for drawing when I was a kid but only thought of it as a hobby. I loved to watch Japanese anime and read manga growing up, Berserk and Studio Ghibli's animation had a huge influence on me. As a kid growing up in the 2000s, I witnessed the development of technology and so many great video games being released. My skills have been rewarded with top projects, which allowed me to continue and achieve success for not only the clients I worked for but for myself as well.
概念艺术入门
当我还是个孩子的时候,我就认识到自己对绘画的热情,但只把它当作一种爱好。我喜欢看日本动漫和阅读漫画长大,狂战士和吉卜力工作室的动画对我产生了巨大的影响。作为一个在2000年代长大的孩子,我目睹了技术的发展和许多伟大的视频游戏的发布。我的技能得到了顶级项目的回报,这使我能够继续并为我工作的客户取得成功,也为我自己取得成功。



3D Tools
3D tools allow the quality of work to rise significantly, and top clients and corporations prefer these methods for their efficiency and effect. Some of the top tools I use are Blender, 3DCoat, and Nomad.
3D 工具
3D工具使工作质量显着提高,顶级客户和公司更喜欢这些方法的效率和效果。我使用的一些顶级工具是Blender,3DCoat和Nomad。



Blender
Blender is one of the major tools for concept artists or any 2D production in most studios. Because of its high performance and low cost, I think it is a must-learn software nowadays for a concept artist.

With the help of 3D space, designing a scene or architecture is way faster and easier than drawing it from scratch. Normally, I would build a scene in Blender, then paint over it in Photoshop, and I no longer need to worry about perspective or lighting or guess the scales of my objects, I just need to focus on design. And I can always reuse the assets I built in other projects. It is beneficial if you want to work more efficiently.
混合器
Blender是大多数工作室中概念艺术家或任何2D制作的主要工具之一。由于其高性能和低成本,我认为它是当今概念艺术家必须学习的软件。

在3D空间的帮助下,设计场景或建筑比从头开始绘制要快得多,也更容易。通常,我会在Blender中构建一个场景,然后在Photoshop中绘制它,我不再需要担心透视或照明或猜测对象的尺度,我只需要专注于设计。而且我总是可以重用我在其他项目中构建的资源。如果您想更有效地工作,这是有益的。



Quixel Megascans
I normally only use Quixel Megascans for its impressive library, it has such a large realistic assets collection, it is extremely useful when I'm creating realistic scenes. I would use the rock and terrain assets to quickly block out a scene for a start, it can really boost the speed of my workflow.
Quixel Megascans
我通常只使用Quixel Megascans来制作其令人印象深刻的库,它具有如此庞大的逼真资源集合,当我创建逼真的场景时,它非常有用。我会使用岩石和地形资源来快速遮挡一个场景,这真的可以提高我的工作流程的速度。



Efficiency
Naming your files and putting them in the right folder definitely come first when I'm thinking about efficiency. Usually, when you have a large collection of assets and works, it really saved me a lot of time since I adapted this habit.
效率
当我考虑效率时,命名文件并将其放在正确的文件夹中绝对是第一位的。通常,当你拥有大量资产和作品时,自从我适应了这个习惯以来,它确实为我节省了很多时间。

When I start a new project, I normally look for kitbashes or model a kitbash myself, this is one popular workflow in the industry. After I gathered enough references, I would start a few loose sketches in Photoshop just exploring the shapes. Then, I'd start modeling my kitbash in Blender. For example, if the project is creating a Victorian city block scene, I would start with modeling individual parts of a building first, like pillars, doors, windows, walls, etc. Every asset created needs to capture the Victorian characteristic. With all the assets I modeled, I could start putting them together, trying out different compositions and playing around with the scale. Just have fun! Explore!
当我开始一个新项目时,我通常会寻找kitbashes或自己建模kitbash,这是业内一种流行的工作流程。在我收集了足够的参考资料后,我会在Photoshop中开始一些松散的草图,只是探索形状。然后,我开始在Blender中为我的kitbash建模。例如,如果项目正在创建维多利亚时代的城市街区场景,我将首先对建筑物的各个部分进行建模,例如柱子,门,窗户,墙壁等。创建的每项资产都需要捕捉维多利亚时代的特色。有了我建模的所有资源,我就可以开始把它们放在一起,尝试不同的构图,并摆弄比例。玩得开心!探讨!

Also, using pre-built models or online model libraries is really time-saving, reusing the assets from the previous project is also good for speeding up the workflow. There are quite a lot of very powerful add-ons I can find online, many of them aren't free, but it's totally worth it.

Here is the design breakdown of my painting "Ancient Entrance":

Composition exploration. I started with some rough sketches in 2D.
此外,使用预构建的模型或在线模型库确实节省了时间,重用以前项目中的资源也有利于加快工作流程。我可以在网上找到很多非常强大的附加组件,其中许多都不是免费的,但这是完全值得的。

以下是我的画作“古代入口”的设计分解:

构图探索。我从一些2D的粗略草图开始。



With the sketch, I blocked out the scene in 3D, a lot of assets I used, such as rocks and terrain, are free assets I found online. I played around with my camera and lighting to find a shot that I felt was what I was aiming for.
有了草图,我屏蔽了3D场景,我使用了很多资源,比如岩石和地形,都是我在网上找到的免费资源。我玩弄了我的相机和灯光,找到了一个我觉得是我的目标的镜头。



The painting process:
涂装工艺:



The final render. After I exported my model's PNG, I went to Photoshop to paint over it. The first thing to do is to separate the value in each layer, to show the depth of the painting. I used some texture-heavy brushes to paint on top of my 3D PNG. Adding detail is way easier in 2D than modeling out the details in 3D. For this painting, I only needed 3D to help me figure out the lighting and composition.
最终渲染。导出模型的 PNG 后,我转到 Photoshop 在上面绘画。首先要做的是将每一层中的值分开,以显示绘画的深度。我使用了一些纹理很重的画笔在我的3D PNG上绘画。在 2D 中添加细节比在 3D 中建模细节要容易得多。对于这幅画,我只需要3D来帮助我弄清楚照明和构图。



How to Make 3D Paint-Overs More Painterly
I love to make my paint-overs look painterly, I have tried many methods to do it, here are some best tips I think would help someone who wants to achieve the goal of making their digital art more painterly:
如何使3D绘画更具绘画性
我喜欢让我的油漆看起来像绘画一样,我已经尝试了许多方法来做到这一点,这里有一些我认为可以帮助那些想要实现使他们的数字艺术更具绘画性的目标的人:

Observing traditional paintings from master painters, not just overall, the brush strokes, the color they use, the opaque painting, the edge control, and so on. Zoom in, have a closer look. You might surprise yourself with all the tiniest details you can find. Study from them and apply what you observed to your work.
观察大师级画家的传统绘画,而不仅仅是整体,画笔,他们使用的颜色,不透明的绘画,边缘控制等等。放大,仔细看看。您可能会发现自己能找到的所有最微小的细节。从他们那里学习,并将你观察到的东西应用到你的工作中。

The texture is certainly important, you can find some extremely cool oil brush sets for digital painting on ArtStation. Those brushes can be tricky when you first use them but take some time to get used to. I forced myself to finish a couple of paintings by using the most difficult brushes from the set, it is nice to step out of your normal brushes and try something new, the result might surprise you as well. Using those brushes to paint over your 3D scene can really help bring out the traditional look.
纹理当然很重要,你可以在ArtStation上找到一些非常酷的油画刷套装,用于数字绘画。当您第一次使用它们时,这些刷子可能会很棘手,但需要一些时间来适应。我强迫自己使用布景中最困难的画笔完成几幅画,从普通画笔中走出来尝试新的东西是很好的,结果也可能会让你感到惊讶。使用这些画笔在3D场景上绘画确实有助于带出传统外观。

Brush strokes overlapping. This is the biggest part of the traditional look, I think. When you try to make your digital project look like a traditional painting, you have to think like a traditional painter and treat your canvas like a real one. I would separate the value and color-group each layer first, with all the adjustments being made, copy and paste these layers, then merge them all. Now, take a closer look at your edges, are they looking too sharp? Start blending the edge a little, be creative, paint over it without thinking about making mistakes. If there are mistakes, just paint on top of them, like an oil painter would do.
画笔描边重叠。我认为这是传统外观中最重要的部分。当你试图让你的数字项目看起来像一幅传统的绘画时,你必须像传统画家一样思考,把你的画布当作一个真正的画布。我会先分离值并对每个图层进行颜色分组,并进行所有调整,复制并粘贴这些图层,然后将它们全部合并。现在,仔细看看你的边缘,它们看起来太锋利了吗?开始稍微融合边缘,要有创意,在不考虑犯错误的情况下在上面画画。如果有错误,只需在上面画画,就像油画家一样。

Then, the rest of it is just rendering really, playing around with different brushes and colors, and making some interesting edges. I love to use a Mixer brush to break the edges a little when I'm finishing a piece.
For these two pieces down below, I used a Mixer brush when I was finishing the painting to break the edges. I normally would like to use a Mixer brush in the background to push the atmospheric perspective a little further.
然后,它的其余部分只是真正渲染,玩弄不同的画笔和颜色,并制作一些有趣的边缘。我喜欢在完成一件作品时使用Mixer刷子来打破边缘。
对于下面的这两件作品,我在完成绘画时使用Mixer画笔来打破边缘。我通常想在背景中使用混音器画笔来进一步推动大气视角。





Advice to Beginner Concept Artists
I think I would definitely tell the younger me to prioritize one specific subject matter, like the environment only or the character only. I think this way, I could focus on getting better at one thing first, then worry about the others.

Art fundamentals are important for sure, perspective is the hardest but most important skill to have. I would also tell the younger me to start learning 3D earlier, most of the Concept Artist jobs out there require at least some 3D knowledge. Besides that, 3D can boost your work speed and efficiency. With 3D, you can focus less on the drawing and more on actually designing.
给初学者概念艺术家的建议
我想我肯定会告诉年轻的我优先考虑一个特定的主题,比如只有环境或只有角色。我认为这样,我可以专注于首先在一件事上做得更好,然后担心其他事情。

艺术基础当然很重要,透视是最难但最重要的技能。我也会告诉年轻的我早点开始学习3D,大多数概念艺术家的工作至少需要一些3D知识。除此之外,3D可以提高您的工作速度和效率。使用 3D,您可以减少对绘图的关注,而更多地关注实际设计。

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