I was level artist on the project. Creating levels, both single- and multiplayer, but my primary focus was on all snow levels.Tasks including creating the layouts, heightmaps, terrain shaders/textures, backdrops, object placement, object creation etc. As well as memory and performance optimizations. I was also environment lead for all the cutscenes in the campaign. Prioritizing, planning and creating objects/locations.TriviaTheres easter eggs for Battlefield Heroes, Mirrors Edge, Dragon Age, Mass Effect hidden in several of the cutscenes.