Since early 2016 we had been working with the friendly souls over at Sandbox Interactive, contributing concepts as well as 3D assets for the world of Albion Online. Much of our time was spent on defining the specific look of buildings and props in each biome - heres a glimpse of the work we did for the steppe setting. The texture has been delivered by Sandbox Interactive in form of one sheet with several tilable materials. 3d Artists involved Benjamin Sauder, Alexandra Graap, Aljona Bulgar ,Berker Siino, Dävid Fraaß, Jonas Kunert 2d Artists involved Johannes Figlhuber, Dominik Gröstlinger, Simon Kopp