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原创SD-材质-渲染 Flower Meadow
发布于
2024-7-5
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[翻译] : 没有什么可说的,除了我厌倦了创建经典材质,专注于做一切程序化的事情。但我仍然热爱渲染球和将东西映射到球体形状上的吸引力,所以我选择了全新的方向。整个项目几乎完全程序化。大部分资产来自Megascans,而我在Speedtree中制作了一些植物。散射和颜色变化主要由Blender内的散射驱动,并通过对象索引和位置稍微调整色相和亮度。蝴蝶是简单的四边形,带有波浪修改器,分布在具有牛顿运动的粒子系统中。当它们进行动画时,实际上相当有说服力,尽管没有真正进行动画制作。未来我可能会制作更多这样的内容,甚至尝试渲染一些风动画。- 使用Blender Cycles渲染

Nothing much to say besides I was gettin tired of creating classic materials and focusing on doing everything procedural. I still love renderballs and the appeal of mapping something on spherical shapes, so I went for something completely new.The whole project is nearly completely procedural. Most of the assets were used from Megascans, while creating some of the foliage inside Speedtree. Scattering and color variation are mostly driven by scattering inside Blender and slightly adjusting hue and lightness through object index and position. The butterflies are simple Quads with a wave modifier, distributed in a particle system with newtonian movement. Animated they actually quite convincing, considering no real animation was done.I might do more of these in the future and even try to render some wind animations.- Rendered in Blender Cycles
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