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原创地编-3D场景作品 [CG场景] The Final Stop
发布于
2024-3-13
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[翻译] : 在Rookies的博客上写了一篇关于这个作品的文章 - https://blog.therookies.co/2019/02/23/creating-compelling-3d-game-environments/。最终场景设定在一个已经关闭了三年、为了使用更快捷、效率更高的线路而废弃的俄罗斯地铁站。自那时起,流浪者们在此涂鸦墙壁,破坏公物。几周前,一具尸体被发现,腹部被刺穿。我是在Artstation大师班学习期间开始这个项目的,大约花了一个月完成。这个项目完全是我自己的设计,它推动我提升了草图阶段的技能,并促使我更多地使用Substance Designer。场景主要使用静态照明,只有少数可移动的动态灯光用于体积雾效果。非常感谢Brian Recktenwald、Jonathan Caro、Phillip Meredith以及在课堂上给予我宝贵反馈的所有人!

Wrote a blog post for the Rookies on this piece - https//blog.therookies.co/2019/02/23/creating-compelling-3d-game-environments/The Final Stop is set in a Russian Subway station that has been closed down for 3 years in favour of using faster, more efficient lines. Since then, vandals have roamed the station, tagging walls and vandalising property. A few weeks ago, a body was found dead with his stomach impaled.I started this project whilst studying on the Artstation Masterclass, and it took me roughly a month to complete. The project was my own design, and pushed me to develop my blockout skills, and has pushed me to use more substance designer. The scene is using mostly static lighting, with the exception of a few movable / dynamic lights for volumetric fog. Big thanks to Brian Recktenwald, Jonathan Caro, Phillip Meredith, and anyone else who gave me good feedback during the class!
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Environment Artist

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