I worked on the sweet chestnut of the Tetrapak commercial at Nki studio. I did modeling and texturing. The big constraint was to make the shell exactly fit with the nuts. It was nice to work with other departments and to see a nice pipeline which thinks about everything to make the work easier for other departments like rig, animation, etc is better ! I made thorns with particule flow and I tried to make as many procedural textures as possible. I sculpted the nuts in Zbrush.I didnt make the fur (but the texture inside the shell is fur-like to gain time and they added next some fur with ornatrix ! )