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原创地编-3D场景作品 [CG场景] Call of Duty Modern Warfare 2 - Embassy
发布于
2024-3-12
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[翻译] : 以下是大使馆地图的一些截图,展示了我为地图所做的部分材料工作。我在Infinity Ward的《使命召唤:现代战争2》中担任材质艺术家。我的职责是创建新材质、更新/衍生旧材质、制作道路、融合地图、边缘和贴花等。我们为材质创作设定了非常灵活的流程,拥有众多工具。根据任务需求,材质可以完全基于程序生成、全摄影测量或者两者结合。在制作这些材质时,我使用了Substance Designer/Painter/Sampler、Reality Capture、Photoshop、ZBrush和3Ds Max。

这个项目是一个庞大的团队合作,是许多优秀个体共同的成就。能与你们并肩工作是一种巨大的荣誉,感谢你们!如果你想看到更多出色的材质作品,一定要查看这些资料,到时候你就会感谢我了!

Here are a few screenshots of the Embassy Map showcasing some of my material work done for the map.I worked on Call of Duty Modern Warfare 2 as a Material Artist for Infinity Ward. My role was to create new materials, update/spin-off old ones, create roads, blend maps, trims and decals, among other stuff.Supporting both, Single-Player and Multi-Player teams.Our pipeline for material creation is really versatile, and we have many tools at our disposal. Depending on the task, the material can be fully procedural, completely photogrammetry based, or a mix of both. For the creation of these materials, I used Substance Designer/Painter/Sampler, Reality Capture, Photoshop, ZBrush and 3Ds Max.This project was a massive team effort, a collaborative achievement, done by many great individuals. It was a huge honor to work side-by-side with you guys, thank you!If you want to see some awesome material work, check out these profiles, you thank me later
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参与人数 1 元素币 +4 活跃度 +3
https://angelfernandes.artstation.com/

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Angel_Fernandes 实名

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Material Artist at Infinity Wa

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