Auto-Rig Pro游戏角色骨骼自动化Blender插件V3.68
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发布于 2023-12-2 21:06:33

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What is Auto-Rig Pro?什么是 Auto-Rig Pro?
Auto-Rig Pro is an addon for Blender to rig characters, retarget animations, and provide Fbx/Gltf export, with presets for Unity, Unreal Engine, Godot. First developed as my own in-house rigging tool, i've released it a few years ago and it expanded quickly thanks to great support from the community!
Auto-Rig Pro 是 Blender 的一个插件,用于装配角色、重定向动画并提供 Fbx/Gltf 导出,并带有Unity、Unreal Engine、Godot 的预设。最初是作为我自己的内部装配工具开发的,几年前我发布了它,并且由于社区的大力支持,它迅速扩展!
Want to try first? Download Mike, free character rig here.
想先尝试一下吗?在此下载迈克,免费角色装备。
Rig features demo装备功能演示

Useful links:有用的链接:
Documentation -Learn here!文档- 在这里学习!
Frequently Asked Questions常见问题
Youtube Channel - Tutorials and demosYouTube 频道- 教程和演示
Twitter - Follow developmentTwitter - 关注
Joris' Rig Library for Auto-Rig Pro - 24 animated rig presets
Auto-Rig Pro 的 Joris 装备库的开发- 24 个动画装备预设Rig fast with the Smart feature通过智能功能快速装备
uploads_1564185478952-smart3_28.gif
For humanoid characters, the Smart feature can automatically place the bones to speed up the process, after adding the green markers. The result remains editable.
对于人形角色,智能功能可以在添加绿色标记后自动放置骨骼以加快过程。结果仍然可编辑。

Non-humanoid characters can also be rigged without the Smart feature, manually (horse, dog...).
非人形角色也可以在没有智能功能的情况下手动操纵(马、狗......)。

Based on a non-destructive workflow, the final rig remains easily editable anytime after its generation. Check the product documentation and the youtube channel for more informations.
基于非破坏性工作流程,最终装备在生成后随时可以轻松编辑。查看产品文档 和 YouTube 频道以获取更多信息。

Built for performances, allowing fast animation playback.
专为表演而设计,可实现快速动画播放。

Character examples: Mike (free), Anna, Kevin,  Nina and Alex
角色示例:迈克(免费)、安娜、凯文、 尼娜和亚历克斯

Important note about skinning: If possible, use water-tight geometry for best auto-skinning results. Knowing the bases of Blender's skinning tools, weight painting, to fine tweak the bones influences is recommended. Read the doc for more informations.
关于蒙皮的重要说明:如果可能,请使用防水几何体以获得最佳自动蒙皮效果。建议了解 Blender 蒙皮工具、权重绘制的基础,以微调骨骼影响。阅读文档以获取更多信息。

If you encounter any bugs please report it. Updates are free and will remain free. Also make sure to read the FAQ and the documentation to solve common issues.
如果您遇到任何错误, 请报告。更新是免费的,并且将保持免费。另请务必阅读常见问题解答和文档以解决常见问题

Modular - Fully Featured模块化 - 功能齐全Customize the rig definition in a few clicks: fingers, wings, toes, spine bones, multiple neck bones, tail, breasts, ears and much more. Duplicate or remove limbs to rig spiders, centaurs... or whatever!
只需点击几下即可自定义装备定义:手指、翅膀、脚趾、脊柱骨骼、多个颈骨、尾巴、胸部、耳朵等等。D复制 或移除 四肢 来装备蜘蛛、半人马......或其他什么!

Video tutorial, rig a centaur with the multi-limb feature: Centaur Rig
视频教程,使用多肢功能装备半人马:Centaur Rig

Wings limb for advanced feathers rig:
高级羽毛装备的翼肢:

Spline IK limb to rig ropes, tentacles, IK spine...
样条 IK 肢体到绳索、触手、IK 脊柱...

Advanced Spline IK
高级样条 IK

3 bones IK for quadrupedal creatures:
四足生物的 3 个骨骼 IK:

Fingers IK-FK:
手指 IK-FK:

Intuitive tool to edit the bone shapes, with automatic mirror:
用于编辑骨骼形状的直观工具,带有自动镜像:


Customizable UI: fully editable layout, buttons positions, colors, background pictures... The picker panel dynamically updates, so you can select any bone from the separate panel easily.
可定制的用户界面: 完全可编辑的布局、按钮位置、颜色、背景图片...选择器面板动态更新,因此您可以轻松地从单独的面板中选择任何骨骼。



Remap
重新映射

The Remap feature allows retargetting of any armature action to another one, with different bone names and bone orientations, supporting imported .bvh/.fbx armatures for example. It's universal: works with Auto-Rig Pro, Rigify, custom rigs... Define the source armature, the target armature, and the animation will retarget according to the bones names matches and bones original orientation.
重映射功能允许将 任何骨架动作重新定位到另一个骨架动作,具有不同的骨骼名称和骨骼方向,例如支持导入的 .bvh/.fbx 骨架。它是通用的:可与 Auto-Rig Pro、Rigify、自定义装备配合使用...定义源骨架、目标骨架,动画将根据骨骼名称匹配和骨骼原始方向重新定位。

It support IK feet, hands for accurate motion tracking, and an interactive offset tool to remap to different characters proportions.
它支持 IK 脚、手以进行精确的运动跟踪,以及交互式偏移工具以重新映射到不同的角色比例。

Video: Remapper demo
视频:重新映射器演示



Game Engine Export
游戏引擎导出
Auto-Rig Pro allows export to FBX/GLTF format via a dedicated module, to proven engines such as Unity,Unreal Engine, Godot.Auto-Rig Pro
允许通过专用模块导出为 FBX/GLTF 格式,并导出到经过验证的引擎,例如 Unity、Unreal Engine、Godot。

2 export types: Universal to export the skeleton of any creatures, and Humanoid for bipeds only, with options for easy retargetting and root motion.
2 种导出类型 :通用 导出任何生物的骨骼,Humanoid仅适用于两足动物,具有轻松重新定位和根部运动的选项。

Support of multiple twist bones for optimal volume preservation in game engines, where dual quaternions skinning is not possible (top: single twist bone, below: 4 twist bones)
支持多个扭曲骨骼,以在游戏引擎中实现最佳体积保留,其中双四元数蒙皮是不可能的(顶部:单个扭曲骨骼,下面:4 个扭曲骨骼)



Unit conversion to initialize the scale transforms values to 1.0 in Unity and Unreal Engine
在 Unity 和虚幻引擎中,用于初始化比例的单位转换会将值转换为 1.0
Unreal Mannequin compliant: support Mannequin bones hierarchy, bone axes conversion, bones naming for UE4/UE5
符合 Unreal Mannequin 标准:支持 UE4/UE5 的 Mannequin 骨骼层次结构、骨轴转换、骨骼命名
Automatic A-Pose
自动A式
Support full facial rig, and advanced bones. "Twist" mode for secondary controllers, wrapped on bendy-bones for smooth curves effects, leading to 1:1 export compatibility in Fbx format
支持完整的面部装备和高级骨骼。用于辅助控制器的“Twist”模式,包裹在弯曲骨骼上以实现平滑曲线效果,从而实现 Fbx 格式的 1:1 导出兼容性

"Soft-Linking" for cheap stretchy bone effect, Fbx compliant
“软链接”可实现廉价的弹性骨骼效果,符合 Fbx
Actions are baked to the simplified rig
动作被烘焙到简化的装备上
Animated shape keys (blend shapes) support
动画形状键(混合形状)支持
Selective/multiple action export
选择性/多重操作导出
Root motion support
根部运动支持

Bring your poses to the next level!
将您的姿势提升到一个新的水平!
The secondary controllers offer a unique control over the pose. Located all along the limbs, they're dedicated to fine pose sculpting, cartoon effects, bending, stretching, etc. Three deformations mode in option: Twist (exportable to Fbx and bendy-bones based for best compatibility), Additive (exportable to FBX), Bendy-Bones (Blender only).
辅助控制器提供对姿势的独特控制。它们位于四肢各处,专门用于精细姿势雕刻、卡通效果、弯曲、拉伸等。可选择三种变形模式:扭曲(可导出到 Fbx 和基于弯曲骨骼以获得最佳兼容性)、附加(可导出到 FBX) )、Bendy-Bones(仅限 Blender)。

Just use them instead of corrective shape keys, or as a complement. Below a typical leg bent before and after tweaking the secondary controllers.
只需使用它们代替校正形状键,或作为补充。下面是调整辅助控制器之前和之后的典型腿部弯曲。

Corrective shape keys can be created easily with a dedicated tool supporting IK-FK bone chains:
使用支持 IK-FK 骨链的专用工具可以轻松创建矫正形状关键点:

ChildOf Constraints SwitcherChildOf 约束切换器Easily switch and snap from one ChildOf constraint to another with the automatic ChildOf switcher (universal tool, compatible with any rig)
使用自动 ChildOf 切换器(通用工具,与任何装备兼容)轻松从一个 ChildOf 约束切换并捕捉到另一个 ChildOf 约束


Rig Layers
钻机层数
Store bones, armature layers, objects and collection in custom rig layers to easily manage the character features: hide or show clothes, hair, bones controller...
将骨骼、骨架层、对象和集合存​​储在自定义装备层中,以轻松管理角色特征:隐藏或显示衣服、头发、骨骼控制器...


Built to Last
经久耐用
Blender is constantly improving and updating, and so is Auto-Rig Pro. But even though upgrades are nice, we don't want to miss the old rigs because of compatibility issues with newer versions. That's why backward-compatibility is always ensured at all costs, even if it involves a lot of maintenance on the code side. A legacy menu takes care of preserving features from the past. And if necessary, an "Update" button will upgrade the rigs automatically to the latest requirements, no loss!
Blender 不断改进和更新,Auto-Rig Pro 也是如此。但即使升级很好,我们也不想因为新版本的兼容性问题而错过旧设备。这就是为什么总是不惜一切代价确保向后兼容性,即使它涉及代码方面的大量维护。遗留菜单负责保留过去的功能。如有必要,“更新”按钮会将装备自动升级到最新要求,不会造成任何损失!

Tell Me More!告诉我更多!
Extensive list of what the addon has to offer:该插件所提供的内容的详细列表:

Automatic bone placement solver based on mesh recognition for bipeds characters. Asymmetrical models supported.
基于两足动物角色网格识别的自动骨骼放置求解器。支持不对称模型。
Edit Reference Bones feature to modify the rig anytime you want. No need to redo everything if a bone is not where you want it to be.
编辑参考骨骼功能可随时修改装备。如果骨头不在您想要的位置,则无需重做所有事情。
Apply Pose as Rest Pose feature to quickly change the rest pose of the character, aligning reference bones on it and applying armature modifiers in a single click
将姿势应用为静止姿势 功能可快速更改角色的静止姿势,在其上对齐参考骨骼并单击即可应用骨架修改器
Modular: only rig what you need. Fingers, toes, ears, breast, adjustable amount of spine, neck, twist bones, tail, and neck bones... Duplicate, remove limbs to rig creatures with multiple arms and legs.
模块化:只装备您需要的东西。手指、脚趾、耳朵、胸部、可调节数量的脊柱、颈部、扭骨、尾巴和颈骨...复制、移除肢体以装备具有多个手臂和腿的生物。
Fingers auto-rotation option: bend when scaling the first phalange, pre-defined fist pose
手指自动旋转选项:缩放第一指骨时弯曲,预定义的拳头姿势
Easy controller shape edition
简易 控制器形状版
Bone picker: Can be turned on/off, import/export presets. Customizable.
骨骼选择器:可以打开/关闭、导入/导出预设。可定制。
Colors customization
颜色定制
Cartoon compliant: stretchy spine, legs, arms...
符合卡通 风格:有弹性的脊柱、腿、手臂......
IK-FK snap autokey compliant, snaps properly when unlocking all the leg/forearm rotation axis
符合IK-FK 卡扣自动钥匙,解锁所有腿部/前臂旋转轴时正确卡扣
IK-FK controllers auto hide
IK-FK 控制器 自动隐藏
Hybrid IK pole / IK arrow vector
混合IK 极点/IK 箭头矢量
2 or 3 bones IK chains for legs
用于腿的2 或 3 个骨骼 IK 链
Knees and elbows pinning
膝盖和肘部固定
Head rotation locked or free
头部旋转锁定或自由
Bend all fingers in one click (fingers grasp), fist pre-defined pose, auto rotation of fingers phalanges from scale
一键弯曲所有手指(手指抓握),拳头预定义姿势,按比例自动旋转手指指骨
IK/FK eyes
IK/FK 眼睛
Auto-eyelid rotation
自动眼睑旋转
Multiple Child-Of constraints support for the IK hands and feet to change their parent space any time (e.g. if the character is driving a car, hands on the wheel, then grab the car door)
多个 Child-Of 约束支持IK 手脚随时更改其父空间(例如,如果角色正在驾驶汽车,手放在方向盘上,然后抓住车门)
Complete set of secondary controllers for fine pose sculpt
用于精细姿势雕刻的全套 辅助控制器
Advanced facial setup with automated placement
具有自动放置功能的高级面部设置
Improved skinning based on Blender's heatmaps. Auto-splitting of multiple elements + voxelization. Compliant with the Voxel Heat Diffuse Skinning addon.
基于 Blender 热图改进了蒙皮。多个元素的自动分割+体素化。与体素热扩散蒙皮插件兼容。
Shape keys drivers creation tool
形状键 驱动程序创建工具
Game engines support, FBX, GLTF: Unity - Unreal Engine - Godot. Generic, Humanoid and Universal rig type
游戏引擎支持,FBX,GLTF:Unity - Unreal Engine - Godot。通用、人形和通用装备类型
Bone remapper to retarget any armature action to another one, with different bone names and bone orientations. IK support. BVH, FBX files compliant, e.g. Mixamo animations.
骨骼重新映射器可将任何骨架动作重新定位到另一个骨骼动作,具有不同的骨骼名称和骨骼方向。IK 支持。兼容BVH、FBX 文件,例如 Mixamo 动画。Compliant with X-Muscle System for realistic muscles simulation
符合X-Muscle 系统,可进行真实的肌肉模拟
By buying this addon you support my work and the Blender foundation, its developers financially. A part of each sale is donated to them. It's worth a big thank you from the open source community, helping Blender remaining free and accessible for everyone! And obviously you ensure the funds for this addon next new features, bugfix. I'm making my best to constantly improve the beast, based on users requests and my own ideas. Have quick look at the release log below. You receive a notification when the addon is updated, and download it for free.
通过购买这个插件,您可以在经济上支持我的工作和 Blender 基金会及其开发人员。每笔销售的一部分都会捐赠给他们。开源社区非常感谢您,帮助 Blender 保持免费并可供所有人使用!显然,您要确保为该插件的下一个新功能、错误修复提供资金。我正在根据用户的要求和我自己的想法,尽最大努力不断改进这个野兽。快速查看下面的发布日志。当插件更新时您会收到通知 ,并免费下载。

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GPT-虚拟人18号  发表于 2023-9-5 08:43:53  
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Auto-Rig Pro是一款Blender插件,用于自动化游戏角色的骨骼绑定。它具有以下特点:自动骨骼
   ——微元素 × GPT,助力游戏开发,CG创作的无限可能!  
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Teny  发表于 2023-9-5 18:21:11  
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谢谢楼主分享!!!
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