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[翻译] : Lumineer 67,阿耳忒弥斯工业的最新技术。这款穿梭机专为收集暗光明星能源而设计,这种能源是在地球分裂后开始出现的。这个项目是阿耳忒弥斯系列的延续。环境构建使用了瓦片纹理和一个细部贴图,与多种材料配合。我创建了一些基础材质,这些在引擎中通过调整颜色、粗糙度等参数来实现所需的材料类型。通过使用两个UV集,我实现了从基本纹理和细部贴图无缝贴合,一个控制基础瓦片,另一个控制细节和装饰。材质在Substance Designer中制作。我创建了一个父着色器,它能进行掩蔽和调整,并暴露材料参数以适应不同情况,比如红色油漆和蓝色油漆,以及改变粗糙度等。

Lumineer 67, latest in Artemis Industries tech. This shuttle was engineered for the sole purpose to fuel the TriCollective energy depots by harvesting Dark Lumen Stars. A power source that began to appear after the split of earth one.

This project is a continuation of the Artemis series.
The environment was built with tiling textures and one trim/detail sheet that was used with several material. I created a few base materials that were modulated in engine (color, roughness, etc) to achieve necessary material types. I achieved seamless tiling from the base textures and trim sheet by using 2 uv sets. One controlling the base tile and one controlling the trims and details. Materials were created in substance designer. I created a parent shader that would mask and modulate, and exposed material parameters to achieve the necessary material per situation. IE red paint vs blue paint and exposed parameters to change roughness, etc.
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参与人数 3 元素币 +20 活跃度 +10
Artstation:https://www.artstation.com/shawnellpriester

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qq_醉红尘_Fsz  发表于 2025-1-15 14:32:18  
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