Lumineer 67, latest in Artemis Industries tech. This shuttle was engineered for the sole purpose to fuel the TriCollective energy depots by harvesting Dark Lumen Stars. A power source that began to appear after the split of earth one.
This project is a continuation of the Artemis series.
The environment was built with tiling textures and one trim/detail sheet that was used with several material. I created a few base materials that were modulated in engine (color, roughness, etc) to achieve necessary material types. I achieved seamless tiling from the base textures and trim sheet by using 2 uv sets. One controlling the base tile and one controlling the trims and details. Materials were created in substance designer. I created a parent shader that would mask and modulate, and exposed material parameters to achieve the necessary material per situation. IE red paint vs blue paint and exposed parameters to change roughness, etc.