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SD-材质作品 FAN ART - Death Stranding
发布于
2024-5-30
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[翻译] : 还有谁对《死亡搁浅》(Death Stranding)感到兴奋吗?我非常激动,终于可以分享我花了很长时间制作的粉丝艺术环境了。当我看到预告片时,我就想,是时候自己尝试重现它了。所有的道具都是用ZBrush雕刻,Painter绘画,而山体则是我尝试将World Machine和Substance Designer结合的新工作流程。环境本身使用的是虚幻引擎,一些材质是从我之前项目中借鉴的,稍作调整。

Anyone else hyped about Death Stranding?

I_m super excited to finally share my fan art environment that I have been working on for quite some time
When I saw the trailers, then I immediately were thinking that oh yeah, it would be super cool to try out to re-create it myself.
All the props are sculpted in ZBrush, paintings in Painter and with the mountains I tried a new workflow of combining World Machine with Substance Designer. Environment itself is in Unreal Engine.
Some of the materials were used from my previous projects with few small tweaks.
000-cover.jpg
2_enrico-tammekand-death-stranding-fan-art-environment-ue4-allegorithmic-substance-designer-painter-kojima-production-enrico-tammekand-00-wide.jpg
参与人数 3 元素币 +15 活跃度 +11
Artstation:https://www.artstation.com/enricot

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