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3D物件_场景_载具 Valorant_ Champions 2023 Vandal
发布于
2024-6-25
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[翻译] : 2023年的冠军破坏者在很多方面都是一个挑战。一个从玩家角度看去感觉非常简洁的设计,实际上在实现时却复杂得令人惊讶。主要的难题在于中心区域,那里能量火花四溢。我有幸与团队一起打造了冠军破坏者的形象。从初期模型到着色器,我们进行了无数轮的想法迭代和探索性的修改。在这个过程中,我学到了如何利用简单的形状来达到更自然的效果。在纹理上,我享受创作出简约而高级的黑金色调。最后,也是我最喜欢的部分——就是着色器。我得以探索如何创造出带有击杀效果的发光,以及玻璃/红点上的无限效果。能和团队一起设计杀敌计数效果在光线和logo上,即使是细微如换弹时光线的开关,我都希望玩家们能注意到并欣赏。如果没有精品内容团队的卓越合作,这个武器皮肤不可能达到现在的水准。团队中的每个人都提供了宝贵的反馈和支持,帮助我们在视觉和性能上不断优化。概念:

Champions 2023 vandal was a challenge in many ways. A design that reads as _clean_ from players was surprisingly complex to get to read that way. The main challenge being the center area where the spark emits energy. I had the amazing opportunity to work with the team to create the Champs vandal. From blockout to shaders, there were tons of iterations of ideas, exploration changes. Within the model, I learned a lot on utilizing simple shapes for a more natural read. For textures, I had fun creating a simple yet premium black and gold. Lastly, and my favorite part of this skin, was the shaders. I got to explore creating the emissive glow with kill effects, alongside the infinity effect on the glass/red dot. It was really cool being able to work with the team to make the kill counter effect on the rays and logo. Something even as small as the rays turning off/on on reload is something I hope the players see and appreciate.


On top of being able to execute this weapon skin, it wouldn_t be what it is without the amazing collaboration of the premium content team. Everyone on the team has provided me with amazing feedback and support to help push the skin further to what it is both visually and in performance.

Concept:
000-cover.jpg
85_joseph-burgos-art.jpg
参与人数 3 元素币 +16 活跃度 +11
A站:https://www.artstation.com/joseph-burgos/albums/all

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hhhappy  发表于 2024-6-25 21:14:22  
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悲凉的石头  发表于 2024-7-1 17:01:02  
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3D Weapon Artist

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