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原创地编-3D场景作品 The Last of Us_ Part 2 - Sniper Street
发布于
2024-9-7
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[翻译] : 我在这个阶段加入进行最终润色,当时工程已经进展颇丰。除了创建新材质,我还确保所有内容都进行了单位化处理,具有合适的湿润感,并针对性能进行了优化。我的建模师是出色的Takehiro Hattori。在我之前参与的优秀纹理艺术家有Richard Piper和Michelangelo Cellini。大部分建模工作是由Sharon Bednarek完成的。纹理艺术家:Ali Ghadimi。建模师:Takehiro Hattori。照明:Val Sinlao。

I came in on this level for final polish when it was pretty far along. In addition to creating new materials, I made sure everything was unitized, had proper wetness, and was optimized for performance. My modeler was the awesome Takehiro Hattori.
Awesome texture artists that worked on it before me:  Richard Piper, Michelangelo Cellini.
Most of the modeling was done by Sharon Bednarek
Texture Artist: Ali Ghadimi
Modeler: Takehiro Hattori
Lighting: Val Sinlao














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Artstation:https://www.artstation.com/ali_g

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