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原创地编-3D场景作品 Bioshock Collection_ Environments
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2024-9-7
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[翻译] : 生化奇兵1与2的游戏环境,不分先后。我要向原 Irrational Games 团队致敬,他们创造了这些环境。深入其中并提升画质是一段非常愉快的经历。我和另一位环境艺术家(Galen Davis)负责生物1和2的所有关卡。这是一项合作任务,得到了众多其他艺术家、资产整合者以及外包工作室的帮助,他们重新制作了道具和纹理。非常感谢 Alan Lee 的艺术指导和照明设计。

在每张图片中,Galen 和我都积极参与了资产创建、纹理设计、照明、额外布景、碰撞修复等工作。如果有任何看起来过时且没有其他艺术家接手的部分,我都负责处理,为每个关卡都是如此。我不会上传所有我制作的单独资产和纹理的渲染图,因为很多只是局部修复而已。

重制关卡是一项艰巨的任务,因为我们必须使用游戏最初创建的已有十年历史的引擎。

Bioshock 1 & 2 environments in no particular order. Shoutout to the original Irrational Games team who created these environments. It was fun as hell getting to dive into them and uprez everything. Me and one other environment artist (Galen Davis) had full control of all levels in Bio 1 & 2. This was a collaborative task with the help of many other artists, asset integrator's, and an outsourcing studio remastering the props and textures. Big thanks to Alan Lee for art direction and lighting.
In every single image, Galen and myself had a heavy hand in creating assets, textures, lighting, additional set dressing, collision fixes, and much more. If anything looked outdated and didn't have another artist on it, I was in control of doing it, for every level. I won't be taking renders of all the individual assets and textures I made. There are lots for a just a spot fix.
Remastering the levels was a tough task because we had to use the decade old engine the game was created in.






























































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