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原创地编-3D场景作品 Demon_s Gate - Unreal Engine 5 Environment
发布于
2024-9-12
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[翻译] : 这是我完全使用虚幻引擎5早期访问创建的个人项目,没有使用外部程序。我利用UE5内置的建模工具,从Quixel Bridge直接导入Megascan资产,制作了我所需的自定义模块和部件。这个过程非常快速且启发灵感,因为我不必离开虚幻引擎就能完成所有工作。所有的照明都是动态的,得益于Lumen,整个流程直观且迭代。在项目接近尾声时,我还做出了一个大的调整,移除了上层区域,替换成了你在最终作品中看到的地狱之门洞穴。能够处理并编辑Megascan的高精度资产,极大地提高了本项目的生产力和视觉质量。特别感谢Daniel Woje,他为项目提供了很多创意和建议!

Here's a personal project I created entirely in Unreal Engine 5 Early Access, without the use of external programs. I utilized UE5's built-in Modeling Tools to help me create the custom modules and pieces that I needed from Megascans assets, added directly to the project from the integrated Quixel Bridge. It was incredibly fast and inspiring never having to leave the zone by leaning on other programs and apps.
The fact that all the lighting is completely dynamic and using Lumen the entire process was very intuitive and iterative. I even did a 180 when I was almost done with the project where I removed an entire upper-level section and replaced it with the hellish gate cavern you see in the final project.
Being able to work with and edit highpoly assets from Megascans was such a huge boost to productivity and visual quality in this project.
Special thanks to Daniel Woje, who helped bring a lot of ideas and suggestions to the table!












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fengyu123  发表于 2024-9-15 19:40:25  
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