This week we are excited to announce that Substance Source is expanding again with 31 new hybrid ground and environment materials.
SUBSTANCE SOURCE: NEW HYBRID GROUND MATERIALS
Substance Source is growing with new hybrid materials created from ground scans. The materials mix scan and procedural techniques, giving you the ability to create unlimited variations. Check out our selection of 31 materials.
MEET MAT 2017: THANKS TO THE MOST CREATIVE COMMUNITY OUT THERE!
We knew you were good, but we just weren’t prepared for this explosion of creativity! With over 1200 entries, we have made some small changes (you should mostly like ;) ) – read more in this blog post.
LEARN HOW THEY USE SUBSTANCE
Besides being tons of fun to play, Robo Recall is one of the most visually striking VR games to date. Edward Quintero tells us more about the creation and the texturing of the game's futuristic setting.
Creative agency RealtimeUK worked on a stunning ad for the popular mobile game War Robots! Check out how they made use of Substance Painter for this cinematic.
Prey and its retro-futuristic visual style has blown a lot of minds. We had the chance to talk to a few artists at Arkane Studios who tell us more about their texturing pipeline on the game.
For the X-Men fans (or mutants) out there: Rising Sun Pictures tell us about their texturing workflow for the recent Logan movie in this user story (warning: slightly gory :)).
YOUR SMARTPHONE IS A MATERIAL SCANNER
If you missed it, check out this excellent step-by-step tutorial and learn how to use your smartphone to scan materials!
Until next time,
The Allegorithmic Team
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