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地编-CG场景 Allegorithmic Interview - FORZA HORIZON 4_ CREATING SEASONS WITH SUBSTANCE
发布于
2024-7-20
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[翻译] : 我与Allegorithmic的访谈中,讨论了在Forza Horizon 4中为四季创作内容的挑战,以及我们如何使用Substance让季节栩栩如生。用户故事部分,包括了Playground Games环境艺术家Nathan Mackenzie和Phil Baxter的两份材质分解,他们的详细资料可在链接中查看。完整访谈链接如下:[here](https://www.allegorithmic.com/interviews/[insert-link])。

An interview I did with Allegorithmic where I talk about the challenge of authoring for four seasons in Forza Horizon 4 and how we used Substance to bring the seasons to life. Also In the user story, are two material breakdowns from talented Playground Games environment artists, Nathan Mackenzie and Phil Baxter. You can find the full interview here and their profiles below

https://www.allegorithmic.com/blog/forza-horizon-4-creating-seasons-substance
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