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原创地编-3D场景作品 UE5 _ Ninety Days _ Parking Garage
发布于
2024-8-14
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[翻译] : 这是Quixel的_Ninety Days_项目中创建的一个环境,期间我们团队的每个艺术家都被要求在90天内尽可能完成不同的环境。YouTube 视频:这可能是我为Ninety Days制作的最快、最简单的环境了。Quixel的Megascans库中有我需要的一切,就像搭乐高积木一样。最具挑战性的部分是从艺术视角来看照明。我希望它既要有戏剧性,又要有日常感,颜色既要显得单调乏味,又要有点诡异。为了达到这些对立的效果,我做了很多权衡。我很想给出一个金玉良言说_"我开启了这个功能,让它变得出色!",但归根结底,只是不断尝试和探索不同的照明方案。在这种情况下,我建议你可以对比A/B截图,看哪些效果好,哪些不好,然后谨慎地逐步推进,直到找到最佳状态。

*Ninety Days*的所有内容都是使用Epic Games和Quixel生态系统创建的,包括Megascans、Metahumans、Sketchfab和Epic Marketplace。非常感谢能与这些优秀的人一起工作:

This is one of the Environments created for Quixel_s _Ninety Days_ project, during which each individual artist in our team was tasked with completing as many different environment as possible, all in a timespan of 90 days.

Youtube video: https://www.youtube.com/watch?v=ca2ME4Wy0eM
This was probably the fastest and easiest environment of the ones I made for Ninety Days. The Megascans library had everything available for me so it was really just like building legos. The most challenging part was the lighting, from an artistic perspective. I wanted it to feel dramatic, but also mundane at the same time and I wanted the colors to feel drab and boring but at the same time a bit creepy. There was quite a bit of balancing going on to achieve those opposites. I wish I could give you a golden nugget piece of advice and say _I enabled this thing and it made it good!_, but at the end of the day it was just tinkering and exploration of different lighting scenarios. What I _can_ recommend that you do in these situations is to compare A/B screenshots and see what works and what doesn_t and carefully progress like that until you hit the sweet spot.
Everything for _Ninety Days_ was created using the Epic Games and Quixel Ecosystem, meaning we used Megascans, Metahumans, Sketchfab and the Epic Marketplace.
A massively heartfelt thankyou to the amazing people I get to work alongside with:
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参与人数 3 元素币 +20 活跃度 +10
Artstation:https://www.artstation.com/disting

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一半旅人♀  发表于 2024-11-19 13:53:32  
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