I had the fantastic opportunity to work on the UEFN editor and gameplay demonstration for GDC 2023.
In addition to doing the initial set up for the daytime lighting and grading, my main responsibility for this project was world building. Most of the work was done by kitbashing from a relatively small, but versatile, set of models. Kitbashing is a workflow that I always enjoy. While it may seem limiting to some, working within those limitations really fosters creativity, in my opinion.
None of this would_ve been possible without the amazing team. Special shoutout to Gabe Tandy - https://www.artstation.com/gabe_tandy who I worked together with on the world building.