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原创地编-3D场景作品 UEFN Editor and Gameplay Reveal Project - State of Unreal 2023
发布于
2024-8-14
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[翻译] : 我有幸参与了GDC 2023的UEFN编辑器和游戏演示。除了负责白天照明和调色的初步设置,这个项目中我的主要职责是构建世界。大部分工作都是通过拼接(kitbashing)一小套但非常多功能的模型完成的。尽管对某些人来说这可能看起来有限制,但对我来说,这种限制反而激发了创新思维。没有这个出色的团队,这一切都不可能实现。特别要感谢Gabe Tandy,我们一起合作完成了世界的构建。

I had the fantastic opportunity to work on the UEFN editor and gameplay demonstration for GDC 2023.


In addition to doing the initial set up for the daytime lighting and grading, my main responsibility for this project was world building. Most of the work was done by kitbashing from a relatively small, but versatile, set of models. Kitbashing is a workflow that I always enjoy. While it may seem limiting to some, working within those limitations really fosters creativity, in my opinion.

None of this would_ve been possible without the amazing team. Special shoutout to Gabe Tandy - https://www.artstation.com/gabe_tandy who I worked together with on the world building.
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参与人数 3 元素币 +17 活跃度 +6
Artstation:https://www.artstation.com/disting

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一半旅人♀  发表于 2024-11-19 13:52:50  
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