The Last of Us_ Part 1 Bill_s Town Warehouse Snare
{:4_1402:} [翻译] : 我是比尔城镇第一部分的贴图艺术家。从初期的概念验证垂直切片到最后的精修,我与出色的建模师埃德加·马丁内斯紧密合作。我的职责主要包括纹理和着色器创作、环境和道具的顶点融合、UV映射以及一些小型建模和布局。当然,每个部门都有许多不可或缺的艺术家共同协作,以下是一些人:- 照明:艾芬·洛,乔伊·伦茨
- 宽画布:瑞安·伯克,戴安娜·洛佩兹,伦纳德·威廉姆斯,严东
- 图形:海莉·德尔·里奥
- 特效:伊森·韦伯
- 前景:迈克尔·法多利昂
- 设计脚本:荣邓
- 外包:阿什莉·戴尔(再次提及),海莉,布莱恩·桑德斯,马克·帕贾里略,以及我们众多出色外包合作伙伴,虽然不能一一列举,但他们也做出了很大贡献。
还有数百位在顽皮狗工作的同仁,共同创造了这一切。
I was the texture artist on this first part of Bill's town. I worked closely with my amazing modeler Edgar Martinez from it's start as a look dev vertical slice all the way to final polish. My responsibilities were mainly texture and shader creation, vertex blending the environment and props, uv'ing, and some minor modeling and layout. Of course there's all these integral artists in every other department that makes it all possible possible, here's some of them:
Lighting- Ai-Fen Lo, Joey Lenz
Wides- Ryan Burke, Diana Lopez, Leonard Williams, Yan Dong
Graphics- Hailey Del Rio
FX- Ethan Webb
Foreground- Michael Fadollone
Design scripting - Rong Deng
Outsourcing- Ashleigh Dale, Hailey again, Brian Sanders, Mark Pajarillo, and all our awesome outsourcing partners I can't name them all but they contribute quite a lot.
And a few hundred other peeps that make it possible at Naughty dog.
https://pic.element3ds.com/thread_pid/11568898/f8c72292ce60ddb548a180b2b35ee0ab.jpg
https://pic.element3ds.com/thread_pid/11568898/9629b0378a0bbd043fcb1970d064b659.jpg
https://pic.element3ds.com/thread_pid/11568898/59791815bc5a9688d9d80414b68df69d.jpg
https://pic.element3ds.com/thread_pid/11568898/0a733318c99456fec24e08af8e93bc83.jpg
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