I was the texture artist on this first part of Bill's town. I worked closely with my amazing modeler Edgar Martinez from it's start as a look dev vertical slice all the way to final polish. My responsibilities were mainly texture and shader creation, vertex blending the environment and props, uv'ing, and some minor modeling and layout. Of course there's all these integral artists in every other department that makes it all possible possible, here's some of them:
Lighting- Ai-Fen Lo, Joey Lenz
Wides- Ryan Burke, Diana Lopez, Leonard Williams, Yan Dong
Graphics- Hailey Del Rio
FX- Ethan Webb
Foreground- Michael Fadollone
Design scripting - Rong Deng
Outsourcing- Ashleigh Dale, Hailey again, Brian Sanders, Mark Pajarillo, and all our awesome outsourcing partners I can't name them all but they contribute quite a lot.
And a few hundred other peeps that make it possible at Naughty dog.